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	Merge branch 'racy_deadcode' into 'master'
Remove both racy and useless code. See merge request OpenMW/openmw!896
This commit is contained in:
		
						commit
						f27d7c66ff
					
				
					 3 changed files with 4 additions and 26 deletions
				
			
		|  | @ -117,27 +117,15 @@ int Actor::getCollisionMask() const | ||||||
| void Actor::updatePosition() | void Actor::updatePosition() | ||||||
| { | { | ||||||
|     std::scoped_lock lock(mPositionMutex); |     std::scoped_lock lock(mPositionMutex); | ||||||
|     updateWorldPosition(); |     const auto worldPosition = mPtr.getRefData().getPosition().asVec3(); | ||||||
|     mPreviousPosition = mWorldPosition; |     mPreviousPosition = worldPosition; | ||||||
|     mPosition = mWorldPosition; |     mPosition = worldPosition; | ||||||
|     mSimulationPosition = mWorldPosition; |     mSimulationPosition = worldPosition; | ||||||
|     mPositionOffset = osg::Vec3f(); |     mPositionOffset = osg::Vec3f(); | ||||||
|     mStandingOnPtr = nullptr; |     mStandingOnPtr = nullptr; | ||||||
|     mSkipCollisions = true; |     mSkipCollisions = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Actor::updateWorldPosition() |  | ||||||
| { |  | ||||||
|     if (mWorldPosition != mPtr.getRefData().getPosition().asVec3()) |  | ||||||
|         mWorldPositionChanged = true; |  | ||||||
|     mWorldPosition = mPtr.getRefData().getPosition().asVec3(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| osg::Vec3f Actor::getWorldPosition() const |  | ||||||
| { |  | ||||||
|     return mWorldPosition; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Actor::setSimulationPosition(const osg::Vec3f& position) | void Actor::setSimulationPosition(const osg::Vec3f& position) | ||||||
| { | { | ||||||
|     mSimulationPosition = position; |     mSimulationPosition = position; | ||||||
|  | @ -174,7 +162,6 @@ osg::Vec3f Actor::getCollisionObjectPosition() const | ||||||
| bool Actor::setPosition(const osg::Vec3f& position) | bool Actor::setPosition(const osg::Vec3f& position) | ||||||
| { | { | ||||||
|     std::scoped_lock lock(mPositionMutex); |     std::scoped_lock lock(mPositionMutex); | ||||||
|     updateWorldPosition(); |  | ||||||
|     applyOffsetChange(); |     applyOffsetChange(); | ||||||
|     bool hasChanged = mPosition != position || mWorldPositionChanged; |     bool hasChanged = mPosition != position || mWorldPositionChanged; | ||||||
|     mPreviousPosition = mPosition; |     mPreviousPosition = mPosition; | ||||||
|  |  | ||||||
|  | @ -55,13 +55,6 @@ namespace MWPhysics | ||||||
|          */ |          */ | ||||||
|         bool isRotationallyInvariant() const; |         bool isRotationallyInvariant() const; | ||||||
| 
 | 
 | ||||||
|         /**
 |  | ||||||
|          * Set mWorldPosition to the position in the Ptr's RefData. This is used by the physics simulation to account for  |  | ||||||
|          * when an object is "instantly" moved/teleported as opposed to being moved by the physics simulation. |  | ||||||
|          */ |  | ||||||
|         void updateWorldPosition(); |  | ||||||
|         osg::Vec3f getWorldPosition() const; |  | ||||||
| 
 |  | ||||||
|         /**
 |         /**
 | ||||||
|         * Used by the physics simulation to store the simulation result. Used in conjunction with mWorldPosition |         * Used by the physics simulation to store the simulation result. Used in conjunction with mWorldPosition | ||||||
|         * to account for e.g. scripted movements |         * to account for e.g. scripted movements | ||||||
|  | @ -204,7 +197,6 @@ namespace MWPhysics | ||||||
| 
 | 
 | ||||||
|         osg::Vec3f mScale; |         osg::Vec3f mScale; | ||||||
|         osg::Vec3f mRenderingScale; |         osg::Vec3f mRenderingScale; | ||||||
|         osg::Vec3f mWorldPosition; |  | ||||||
|         osg::Vec3f mSimulationPosition; |         osg::Vec3f mSimulationPosition; | ||||||
|         osg::Vec3f mPosition; |         osg::Vec3f mPosition; | ||||||
|         osg::Vec3f mPreviousPosition; |         osg::Vec3f mPreviousPosition; | ||||||
|  |  | ||||||
|  | @ -938,7 +938,6 @@ namespace MWPhysics | ||||||
| 
 | 
 | ||||||
|     void ActorFrameData::updatePosition(btCollisionWorld* world) |     void ActorFrameData::updatePosition(btCollisionWorld* world) | ||||||
|     { |     { | ||||||
|         mActorRaw->updateWorldPosition(); |  | ||||||
|         mActorRaw->applyOffsetChange(); |         mActorRaw->applyOffsetChange(); | ||||||
|         mPosition = mActorRaw->getPosition(); |         mPosition = mActorRaw->getPosition(); | ||||||
|         if (mWaterCollision && mPosition.z() < mWaterlevel && canMoveToWaterSurface(mActorRaw, mWaterlevel, world)) |         if (mWaterCollision && mPosition.z() < mWaterlevel && canMoveToWaterSurface(mActorRaw, mWaterlevel, world)) | ||||||
|  |  | ||||||
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