diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index d3e6db3283..25ed74d0cc 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -3162,7 +3162,7 @@ namespace MWWorld { const ESM::MagicEffect* effect = getStore().get().find(effectIt->mEffectID); - if ((effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()) || effectIt->mRange != rangeType) + if (effectIt->mRange != rangeType || (effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor())) continue; // Not right range type, or not area effect and hit an actor // Spawn the explosion orb effect