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Merge pull request #2874 from akortunov/windowmanager
Cleanup WindowManager
This commit is contained in:
commit
f36288569c
9 changed files with 83 additions and 157 deletions
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@ -45,7 +45,7 @@ add_openmw_dir (mwgui
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours
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)
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)
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add_openmw_dir (mwdialogue
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add_openmw_dir (mwdialogue
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@ -181,7 +181,7 @@ bool OMW::Engine::frame(float frametime)
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osg::Timer_t afterWorldTick = osg::Timer::instance()->tick();
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osg::Timer_t afterWorldTick = osg::Timer::instance()->tick();
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// update GUI
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// update GUI
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mEnvironment.getWindowManager()->onFrame(frametime);
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mEnvironment.getWindowManager()->update(frametime);
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unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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osg::Stats* stats = mViewer->getViewerStats();
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osg::Stats* stats = mViewer->getViewerStats();
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@ -251,13 +251,7 @@ namespace MWBase
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/// returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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/// returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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virtual int readPressedButton() = 0;
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virtual int readPressedButton() = 0;
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virtual void onFrame (float frameDuration) = 0;
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virtual void update (float duration) = 0;
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/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
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virtual std::map<int, MWMechanics::SkillValue > getPlayerSkillValues() = 0;
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virtual std::map<int, MWMechanics::AttributeValue > getPlayerAttributeValues() = 0;
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virtual SkillList getPlayerMinorSkills() = 0;
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virtual SkillList getPlayerMajorSkills() = 0;
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/**
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/**
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* Fetches a GMST string from the store, if there is no setting with the given
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* Fetches a GMST string from the store, if there is no setting with the given
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@ -105,23 +105,32 @@ namespace MWGui
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mGenerateClassSpecializations[0] = 0;
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mGenerateClassSpecializations[0] = 0;
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mGenerateClassSpecializations[1] = 0;
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mGenerateClassSpecializations[1] = 0;
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mGenerateClassSpecializations[2] = 0;
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mGenerateClassSpecializations[2] = 0;
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// Setup player stats
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for (int i = 0; i < ESM::Attribute::Length; ++i)
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mPlayerAttributes.emplace(ESM::Attribute::sAttributeIds[i], MWMechanics::AttributeValue());
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for (int i = 0; i < ESM::Skill::Length; ++i)
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mPlayerSkillValues.emplace(ESM::Skill::sSkillIds[i], MWMechanics::SkillValue());
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}
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}
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void CharacterCreation::setValue (const std::string& id, const MWMechanics::AttributeValue& value)
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void CharacterCreation::setValue (const std::string& id, const MWMechanics::AttributeValue& value)
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{
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if (mReviewDialog)
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{
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{
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static const char *ids[] =
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static const char *ids[] =
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{
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{
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"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
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"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4",
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"AttribVal6", "AttribVal7", "AttribVal8",
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"AttribVal5", "AttribVal6", "AttribVal7", "AttribVal8", 0
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0
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};
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};
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for (int i=0; ids[i]; ++i)
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for (int i=0; ids[i]; ++i)
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{
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{
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if (ids[i]==id)
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if (ids[i]==id)
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mReviewDialog->setAttribute(ESM::Attribute::AttributeID(i), value);
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{
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mPlayerAttributes[static_cast<ESM::Attribute::AttributeID>(i)] = value;
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if (mReviewDialog)
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mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID>(i), value);
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break;
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}
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}
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}
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}
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}
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}
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@ -147,6 +156,7 @@ namespace MWGui
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void CharacterCreation::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value)
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void CharacterCreation::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value)
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{
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{
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mPlayerSkillValues[parSkill] = value;
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if (mReviewDialog)
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if (mReviewDialog)
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mReviewDialog->setSkillValue(parSkill, value);
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mReviewDialog->setSkillValue(parSkill, value);
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}
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}
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@ -155,6 +165,9 @@ namespace MWGui
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{
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{
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if (mReviewDialog)
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if (mReviewDialog)
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mReviewDialog->configureSkills(major, minor);
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mReviewDialog->configureSkills(major, minor);
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mPlayerMajorSkills = major;
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mPlayerMinorSkills = minor;
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}
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}
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void CharacterCreation::onFrame(float duration)
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void CharacterCreation::onFrame(float duration)
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@ -269,31 +282,21 @@ namespace MWGui
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mReviewDialog->setClass(*playerClass);
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mReviewDialog->setClass(*playerClass);
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mReviewDialog->setBirthSign(player.getBirthSign());
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mReviewDialog->setBirthSign(player.getBirthSign());
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{
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MWWorld::Ptr playerPtr = MWMechanics::getPlayer();
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MWWorld::Ptr playerPtr = MWMechanics::getPlayer();
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const MWMechanics::CreatureStats& stats = playerPtr.getClass().getCreatureStats(playerPtr);
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const MWMechanics::CreatureStats& stats = playerPtr.getClass().getCreatureStats(playerPtr);
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mReviewDialog->setHealth ( stats.getHealth() );
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mReviewDialog->setHealth(stats.getHealth());
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mReviewDialog->setMagicka( stats.getMagicka() );
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mReviewDialog->setMagicka(stats.getMagicka());
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mReviewDialog->setFatigue( stats.getFatigue() );
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mReviewDialog->setFatigue(stats.getFatigue());
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}
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for (auto& attributePair : mPlayerAttributes)
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{
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std::map<int, MWMechanics::AttributeValue > attributes = MWBase::Environment::get().getWindowManager()->getPlayerAttributeValues();
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for (auto& attributePair : attributes)
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{
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{
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mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID> (attributePair.first), attributePair.second);
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mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID> (attributePair.first), attributePair.second);
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}
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}
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}
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for (auto& skillPair : mPlayerSkillValues)
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{
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std::map<int, MWMechanics::SkillValue > skills = MWBase::Environment::get().getWindowManager()->getPlayerSkillValues();
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for (auto& skillPair : skills)
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{
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{
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mReviewDialog->setSkillValue(static_cast<ESM::Skill::SkillEnum> (skillPair.first), skillPair.second);
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mReviewDialog->setSkillValue(static_cast<ESM::Skill::SkillEnum> (skillPair.first), skillPair.second);
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}
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}
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mReviewDialog->configureSkills(MWBase::Environment::get().getWindowManager()->getPlayerMajorSkills(), MWBase::Environment::get().getWindowManager()->getPlayerMinorSkills());
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mReviewDialog->configureSkills(mPlayerMajorSkills, mPlayerMinorSkills);
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}
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mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
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mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
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mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
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mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
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@ -4,6 +4,7 @@
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#include <components/esm/loadskil.hpp>
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#include <components/esm/loadskil.hpp>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadclas.hpp>
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#include <map>
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#include <vector>
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#include <vector>
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#include "../mwmechanics/stat.hpp"
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#include "../mwmechanics/stat.hpp"
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@ -56,6 +57,10 @@ namespace MWGui
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osg::Group* mParent;
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osg::Group* mParent;
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Resource::ResourceSystem* mResourceSystem;
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Resource::ResourceSystem* mResourceSystem;
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SkillList mPlayerMajorSkills, mPlayerMinorSkills;
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std::map<int, MWMechanics::AttributeValue> mPlayerAttributes;
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std::map<int, MWMechanics::SkillValue> mPlayerSkillValues;
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//Dialogs
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//Dialogs
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TextInputDialog* mNameDialog;
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TextInputDialog* mNameDialog;
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RaceDialog* mRaceDialog;
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RaceDialog* mRaceDialog;
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36
apps/openmw/mwgui/textcolours.cpp
Normal file
36
apps/openmw/mwgui/textcolours.cpp
Normal file
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@ -0,0 +1,36 @@
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#include "textcolours.hpp"
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#include <MyGUI_LanguageManager.h>
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#include <string>
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namespace MWGui
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{
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MyGUI::Colour getTextColour(const std::string& type)
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{
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return MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=" + type + "}"));
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}
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void TextColours::loadColours()
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{
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header = getTextColour("header");
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normal = getTextColour("normal");
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notify = getTextColour("notify");
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link = getTextColour("link");
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linkOver = getTextColour("link_over");
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linkPressed = getTextColour("link_pressed");
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answer = getTextColour("answer");
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answerOver = getTextColour("answer_over");
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answerPressed = getTextColour("answer_pressed");
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journalLink = getTextColour("journal_link");
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journalLinkOver = getTextColour("journal_link_over");
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journalLinkPressed = getTextColour("journal_link_pressed");
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journalTopic = getTextColour("journal_topic");
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journalTopicOver = getTextColour("journal_topic_over");
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journalTopicPressed = getTextColour("journal_topic_pressed");
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}
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}
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@ -5,14 +5,12 @@
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namespace MWGui
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namespace MWGui
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{
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{
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struct TextColours
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struct TextColours
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{
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{
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MyGUI::Colour header;
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MyGUI::Colour header;
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MyGUI::Colour normal;
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MyGUI::Colour normal;
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MyGUI::Colour notify;
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MyGUI::Colour notify;
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MyGUI::Colour link;
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MyGUI::Colour link;
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MyGUI::Colour linkOver;
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MyGUI::Colour linkOver;
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MyGUI::Colour linkPressed;
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MyGUI::Colour linkPressed;
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@ -28,6 +26,9 @@ namespace MWGui
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MyGUI::Colour journalTopic;
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MyGUI::Colour journalTopic;
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MyGUI::Colour journalTopicOver;
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MyGUI::Colour journalTopicOver;
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MyGUI::Colour journalTopicPressed;
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MyGUI::Colour journalTopicPressed;
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public:
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void loadColours();
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};
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};
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}
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}
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@ -117,19 +117,8 @@
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#include "keyboardnavigation.hpp"
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#include "keyboardnavigation.hpp"
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#include "resourceskin.hpp"
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#include "resourceskin.hpp"
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namespace
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{
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MyGUI::Colour getTextColour(const std::string& type)
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{
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return MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=" + type + "}"));
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|
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}
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}
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namespace MWGui
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namespace MWGui
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{
|
{
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|
|
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WindowManager::WindowManager(
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WindowManager::WindowManager(
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SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
||||||
const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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@ -182,12 +171,6 @@ namespace MWGui
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, mCursorVisible(true)
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, mCursorVisible(true)
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, mCursorActive(false)
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, mCursorActive(false)
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, mPlayerBounty(-1)
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, mPlayerBounty(-1)
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, mPlayerName()
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|
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, mPlayerRaceId()
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|
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, mPlayerAttributes()
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|
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, mPlayerMajorSkills()
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|
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, mPlayerMinorSkills()
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|
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, mPlayerSkillValues()
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|
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, mGui(nullptr)
|
, mGui(nullptr)
|
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, mGuiModes()
|
, mGuiModes()
|
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, mCursorManager(nullptr)
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, mCursorManager(nullptr)
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|
@ -398,26 +381,7 @@ namespace MWGui
|
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
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int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
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|
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mTextColours.header = getTextColour("header");
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mTextColours.loadColours();
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mTextColours.normal = getTextColour("normal");
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|
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mTextColours.notify = getTextColour("notify");
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|
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|
|
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mTextColours.link = getTextColour("link");
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|
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mTextColours.linkOver = getTextColour("link_over");
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|
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mTextColours.linkPressed = getTextColour("link_pressed");
|
|
||||||
|
|
||||||
mTextColours.answer = getTextColour("answer");
|
|
||||||
mTextColours.answerOver = getTextColour("answer_over");
|
|
||||||
mTextColours.answerPressed = getTextColour("answer_pressed");
|
|
||||||
|
|
||||||
mTextColours.journalLink = getTextColour("journal_link");
|
|
||||||
mTextColours.journalLinkOver = getTextColour("journal_link_over");
|
|
||||||
mTextColours.journalLinkPressed = getTextColour("journal_link_pressed");
|
|
||||||
|
|
||||||
mTextColours.journalTopic = getTextColour("journal_topic");
|
|
||||||
mTextColours.journalTopicOver = getTextColour("journal_topic_over");
|
|
||||||
mTextColours.journalTopicPressed = getTextColour("journal_topic_pressed");
|
|
||||||
|
|
||||||
|
|
||||||
mDragAndDrop = new DragAndDrop();
|
mDragAndDrop = new DragAndDrop();
|
||||||
|
|
||||||
|
@ -594,17 +558,6 @@ namespace MWGui
|
||||||
|
|
||||||
mCharGen = new CharacterCreation(mViewer->getSceneData()->asGroup(), mResourceSystem);
|
mCharGen = new CharacterCreation(mViewer->getSceneData()->asGroup(), mResourceSystem);
|
||||||
|
|
||||||
// Setup player stats
|
|
||||||
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
|
||||||
{
|
|
||||||
mPlayerAttributes.insert(std::make_pair(ESM::Attribute::sAttributeIds[i], MWMechanics::AttributeValue()));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
|
||||||
{
|
|
||||||
mPlayerSkillValues.insert(std::make_pair(ESM::Skill::sSkillIds[i], MWMechanics::SkillValue()));
|
|
||||||
}
|
|
||||||
|
|
||||||
updatePinnedWindows();
|
updatePinnedWindows();
|
||||||
|
|
||||||
// Set up visibility
|
// Set up visibility
|
||||||
|
@ -797,32 +750,7 @@ namespace MWGui
|
||||||
{
|
{
|
||||||
mStatsWindow->setValue (id, value);
|
mStatsWindow->setValue (id, value);
|
||||||
mCharGen->setValue(id, value);
|
mCharGen->setValue(id, value);
|
||||||
|
|
||||||
static const char *ids[] =
|
|
||||||
{
|
|
||||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
|
||||||
"AttribVal6", "AttribVal7", "AttribVal8"
|
|
||||||
};
|
|
||||||
static ESM::Attribute::AttributeID attributes[] =
|
|
||||||
{
|
|
||||||
ESM::Attribute::Strength,
|
|
||||||
ESM::Attribute::Intelligence,
|
|
||||||
ESM::Attribute::Willpower,
|
|
||||||
ESM::Attribute::Agility,
|
|
||||||
ESM::Attribute::Speed,
|
|
||||||
ESM::Attribute::Endurance,
|
|
||||||
ESM::Attribute::Personality,
|
|
||||||
ESM::Attribute::Luck
|
|
||||||
};
|
|
||||||
for (size_t i = 0; i < sizeof(ids)/sizeof(ids[0]); ++i)
|
|
||||||
{
|
|
||||||
if (id != ids[i])
|
|
||||||
continue;
|
|
||||||
mPlayerAttributes[attributes[i]] = value;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void WindowManager::setValue (int parSkill, const MWMechanics::SkillValue& value)
|
void WindowManager::setValue (int parSkill, const MWMechanics::SkillValue& value)
|
||||||
{
|
{
|
||||||
|
@ -830,7 +758,6 @@ namespace MWGui
|
||||||
/// allow custom skills.
|
/// allow custom skills.
|
||||||
mStatsWindow->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
mStatsWindow->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
||||||
mCharGen->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
mCharGen->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
||||||
mPlayerSkillValues[parSkill] = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||||
|
@ -843,10 +770,6 @@ namespace MWGui
|
||||||
void WindowManager::setValue (const std::string& id, const std::string& value)
|
void WindowManager::setValue (const std::string& id, const std::string& value)
|
||||||
{
|
{
|
||||||
mStatsWindow->setValue (id, value);
|
mStatsWindow->setValue (id, value);
|
||||||
if (id=="name")
|
|
||||||
mPlayerName = value;
|
|
||||||
else if (id=="race")
|
|
||||||
mPlayerRaceId = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::setValue (const std::string& id, int value)
|
void WindowManager::setValue (const std::string& id, int value)
|
||||||
|
@ -868,8 +791,6 @@ namespace MWGui
|
||||||
{
|
{
|
||||||
mStatsWindow->configureSkills (major, minor);
|
mStatsWindow->configureSkills (major, minor);
|
||||||
mCharGen->configureSkills(major, minor);
|
mCharGen->configureSkills(major, minor);
|
||||||
mPlayerMajorSkills = major;
|
|
||||||
mPlayerMinorSkills = minor;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::updateSkillArea()
|
void WindowManager::updateSkillArea()
|
||||||
|
@ -1005,7 +926,7 @@ namespace MWGui
|
||||||
mHud->setPlayerPos(x, y, u, v);
|
mHud->setPlayerPos(x, y, u, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::onFrame (float frameDuration)
|
void WindowManager::update (float frameDuration)
|
||||||
{
|
{
|
||||||
bool gameRunning = MWBase::Environment::get().getStateManager()->getState()!=
|
bool gameRunning = MWBase::Environment::get().getStateManager()->getState()!=
|
||||||
MWBase::StateManager::State_NoGame;
|
MWBase::StateManager::State_NoGame;
|
||||||
|
@ -1639,26 +1560,6 @@ namespace MWGui
|
||||||
return mGuiModes.back();
|
return mGuiModes.back();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, MWMechanics::SkillValue > WindowManager::getPlayerSkillValues()
|
|
||||||
{
|
|
||||||
return mPlayerSkillValues;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::map<int, MWMechanics::AttributeValue > WindowManager::getPlayerAttributeValues()
|
|
||||||
{
|
|
||||||
return mPlayerAttributes;
|
|
||||||
}
|
|
||||||
|
|
||||||
WindowManager::SkillList WindowManager::getPlayerMinorSkills()
|
|
||||||
{
|
|
||||||
return mPlayerMinorSkills;
|
|
||||||
}
|
|
||||||
|
|
||||||
WindowManager::SkillList WindowManager::getPlayerMajorSkills()
|
|
||||||
{
|
|
||||||
return mPlayerMajorSkills;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WindowManager::disallowMouse()
|
void WindowManager::disallowMouse()
|
||||||
{
|
{
|
||||||
mInputBlocker->setVisible (true);
|
mInputBlocker->setVisible (true);
|
||||||
|
|
|
@ -280,13 +280,7 @@ namespace MWGui
|
||||||
|
|
||||||
virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
|
virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
|
||||||
|
|
||||||
virtual void onFrame (float frameDuration);
|
virtual void update (float duration);
|
||||||
|
|
||||||
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
|
|
||||||
virtual std::map<int, MWMechanics::SkillValue > getPlayerSkillValues();
|
|
||||||
virtual std::map<int, MWMechanics::AttributeValue > getPlayerAttributeValues();
|
|
||||||
virtual SkillList getPlayerMinorSkills();
|
|
||||||
virtual SkillList getPlayerMajorSkills();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fetches a GMST string from the store, if there is no setting with the given
|
* Fetches a GMST string from the store, if there is no setting with the given
|
||||||
|
@ -474,14 +468,6 @@ namespace MWGui
|
||||||
|
|
||||||
void setCursorVisible(bool visible);
|
void setCursorVisible(bool visible);
|
||||||
|
|
||||||
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
|
|
||||||
// Various stats about player as needed by window manager
|
|
||||||
std::string mPlayerName;
|
|
||||||
std::string mPlayerRaceId;
|
|
||||||
std::map<int, MWMechanics::AttributeValue > mPlayerAttributes;
|
|
||||||
SkillList mPlayerMajorSkills, mPlayerMinorSkills;
|
|
||||||
std::map<int, MWMechanics::SkillValue > mPlayerSkillValues;
|
|
||||||
|
|
||||||
MyGUI::Gui *mGui; // Gui
|
MyGUI::Gui *mGui; // Gui
|
||||||
|
|
||||||
struct GuiModeState
|
struct GuiModeState
|
||||||
|
|
Loading…
Reference in a new issue