Merge pull request #2277 from akortunov/terrain

Camera-related fixes
pull/2322/head
Bret Curtis 6 years ago committed by GitHub
commit f4e113e7c1
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GPG Key ID: 4AEE18F83AFDEB23

@ -311,7 +311,6 @@ namespace MWRender
else
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile, Mask_Debug));
mTerrain->setDefaultViewer(mViewer->getCamera());
mTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
mTerrain->setWorkQueue(mWorkQueue.get());

@ -161,6 +161,23 @@ private:
osg::Plane mPlane;
};
/// This callback on the Camera has the effect of a RELATIVE_RF_INHERIT_VIEWPOINT transform mode (which does not exist in OSG).
/// We want to keep the View Point of the parent camera so we will not have to recreate LODs.
class InheritViewPointCallback : public osg::NodeCallback
{
public:
InheritViewPointCallback() {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(nv);
osg::ref_ptr<osg::RefMatrix> modelViewMatrix = new osg::RefMatrix(*cv->getModelViewMatrix());
cv->popModelViewMatrix();
cv->pushModelViewMatrix(modelViewMatrix, osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
traverse(node, nv);
}
};
/// Moves water mesh away from the camera slightly if the camera gets too close on the Z axis.
/// The offset works around graphics artifacts that occurred with the GL_DEPTH_CLAMP when the camera gets extremely close to the mesh (seen on NVIDIA at least).
/// Must be added as a Cull callback.
@ -224,6 +241,7 @@ public:
setReferenceFrame(osg::Camera::RELATIVE_RF);
setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
setName("RefractionCamera");
setCullCallback(new InheritViewPointCallback);
setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Static|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
setNodeMask(Mask_RenderToTexture);
@ -315,6 +333,7 @@ public:
setReferenceFrame(osg::Camera::RELATIVE_RF);
setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
setName("ReflectionCamera");
setCullCallback(new InheritViewPointCallback);
int reflectionDetail = Settings::Manager::getInt("reflection detail", "Water");
reflectionDetail = std::min(4, std::max(isInterior ? 2 : 0, reflectionDetail));

@ -167,6 +167,44 @@ namespace MWWorld
std::vector<osg::ref_ptr<const osg::Object> > mPreloadedObjects;
};
class TerrainPreloadItem : public SceneUtil::WorkItem
{
public:
TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View> >& views, Terrain::World* world, const std::vector<osg::Vec3f>& preloadPositions)
: mAbort(false)
, mTerrainViews(views)
, mWorld(world)
, mPreloadPositions(preloadPositions)
{
}
void storeViews(double referenceTime)
{
for (unsigned int i=0; i<mTerrainViews.size() && i<mPreloadPositions.size(); ++i)
mWorld->storeView(mTerrainViews[i], referenceTime);
}
virtual void doWork()
{
for (unsigned int i=0; i<mTerrainViews.size() && i<mPreloadPositions.size() && !mAbort; ++i)
{
mTerrainViews[i]->reset();
mWorld->preload(mTerrainViews[i], mPreloadPositions[i], mAbort);
}
}
virtual void abort()
{
mAbort = true;
}
private:
std::atomic<bool> mAbort;
std::vector<osg::ref_ptr<Terrain::View> > mTerrainViews;
Terrain::World* mWorld;
std::vector<osg::Vec3f> mPreloadPositions;
};
/// Worker thread item: update the resource system's cache, effectively deleting unused entries.
class UpdateCacheItem : public SceneUtil::WorkItem
{
@ -288,6 +326,9 @@ namespace MWWorld
}
mPreloadCells.erase(found);
if (cell->isExterior() && mTerrainPreloadItem && mTerrainPreloadItem->isDone())
mTerrainPreloadItem->storeViews(0.0);
}
}
@ -329,6 +370,12 @@ namespace MWWorld
mWorkQueue->addWorkItem(mUpdateCacheItem, true);
mLastResourceCacheUpdate = timestamp;
}
if (mTerrainPreloadItem && mTerrainPreloadItem->isDone())
{
mTerrainPreloadItem->storeViews(timestamp);
mTerrainPreloadItem = nullptr;
}
}
void CellPreloader::setExpiryDelay(double expiryDelay)
@ -366,38 +413,6 @@ namespace MWWorld
mUnrefQueue = unrefQueue;
}
class TerrainPreloadItem : public SceneUtil::WorkItem
{
public:
TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View> >& views, Terrain::World* world, const std::vector<osg::Vec3f>& preloadPositions)
: mAbort(false)
, mTerrainViews(views)
, mWorld(world)
, mPreloadPositions(preloadPositions)
{
}
virtual void doWork()
{
for (unsigned int i=0; i<mTerrainViews.size() && i<mPreloadPositions.size() && !mAbort; ++i)
{
mWorld->preload(mTerrainViews[i], mPreloadPositions[i], mAbort);
mTerrainViews[i]->reset(0);
}
}
virtual void abort()
{
mAbort = true;
}
private:
std::atomic<bool> mAbort;
std::vector<osg::ref_ptr<Terrain::View> > mTerrainViews;
Terrain::World* mWorld;
std::vector<osg::Vec3f> mPreloadPositions;
};
void CellPreloader::setTerrainPreloadPositions(const std::vector<osg::Vec3f> &positions)
{
if (mTerrainPreloadItem && !mTerrainPreloadItem->isDone())
@ -418,8 +433,6 @@ namespace MWWorld
mTerrainViews.push_back(mTerrain->createView());
}
// TODO: provide some way of giving the preloaded view to the main thread when we enter the cell
// right now, we just use it to make sure the resources are preloaded
mTerrainPreloadPositions = positions;
mTerrainPreloadItem = new TerrainPreloadItem(mTerrainViews, mTerrain, positions);
mWorkQueue->addWorkItem(mTerrainPreloadItem);

@ -31,6 +31,7 @@ namespace MWRender
namespace MWWorld
{
class CellStore;
class TerrainPreloadItem;
class CellPreloader
{
@ -105,7 +106,7 @@ namespace MWWorld
std::vector<osg::ref_ptr<Terrain::View> > mTerrainViews;
std::vector<osg::Vec3f> mTerrainPreloadPositions;
osg::ref_ptr<SceneUtil::WorkItem> mTerrainPreloadItem;
osg::ref_ptr<TerrainPreloadItem> mTerrainPreloadItem;
osg::ref_ptr<SceneUtil::WorkItem> mUpdateCacheItem;
};

@ -114,9 +114,10 @@ void QuadTreeNode::traverse(osg::NodeVisitor &nv)
if (!hasValidBounds())
return;
ViewData* vd = getView(nv);
bool needsUpdate = true;
ViewData* vd = getView(nv, needsUpdate);
if ((mLodCallback && mLodCallback->isSufficientDetail(this, distance(vd->getEyePoint()))) || !getNumChildren())
if ((mLodCallback && mLodCallback->isSufficientDetail(this, distance(vd->getViewPoint()))) || !getNumChildren())
vd->add(this, true);
else
osg::Group::traverse(nv);
@ -142,26 +143,22 @@ ViewDataMap *QuadTreeNode::getViewDataMap()
return mViewDataMap;
}
ViewData* QuadTreeNode::getView(osg::NodeVisitor &nv)
ViewData* QuadTreeNode::getView(osg::NodeVisitor &nv, bool& needsUpdate)
{
ViewData* vd = NULL;
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
ViewData* vd = mViewDataMap->getViewData(cv->getCurrentCamera());
vd->setEyePoint(nv.getViewPoint());
return vd;
vd = mViewDataMap->getViewData(cv->getCurrentCamera(), nv.getViewPoint(), needsUpdate);
}
else // INTERSECTION_VISITOR
{
osg::Vec3f viewPoint = nv.getViewPoint();
static osg::ref_ptr<osg::Object> dummyObj = new osg::DummyObject;
ViewData* vd = mViewDataMap->getViewData(dummyObj.get());
ViewData* defaultView = mViewDataMap->getDefaultView();
if (defaultView->hasEyePoint())
vd->setEyePoint(defaultView->getEyePoint());
else
vd->setEyePoint(nv.getEyePoint());
return vd;
vd = mViewDataMap->getViewData(dummyObj.get(), viewPoint, needsUpdate);
needsUpdate = true;
}
return vd;
}
void QuadTreeNode::setBoundingBox(const osg::BoundingBox &boundingBox)

@ -85,7 +85,7 @@ namespace Terrain
ViewDataMap* getViewDataMap();
/// Create or retrieve a view for the given traversal.
ViewData* getView(osg::NodeVisitor& nv);
ViewData* getView(osg::NodeVisitor& nv, bool& needsUpdate);
private:
QuadTreeNode* mParent;

@ -247,7 +247,7 @@ QuadTreeWorld::~QuadTreeWorld()
}
void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallback* lodCallback, const osg::Vec3f& eyePoint, bool visible, float maxDist)
void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallback* lodCallback, const osg::Vec3f& viewPoint, bool visible, float maxDist)
{
if (!node->hasValidBounds())
return;
@ -255,7 +255,7 @@ void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallbac
if (nv && nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
visible = visible && !static_cast<osgUtil::CullVisitor*>(nv)->isCulled(node->getBoundingBox());
float dist = node->distance(eyePoint);
float dist = node->distance(viewPoint);
if (dist > maxDist)
return;
@ -266,7 +266,7 @@ void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallbac
else
{
for (unsigned int i=0; i<node->getNumChildren(); ++i)
traverse(node->getChild(i), vd, nv, lodCallback, eyePoint, visible, maxDist);
traverse(node->getChild(i), vd, nv, lodCallback, viewPoint, visible, maxDist);
}
}
@ -367,7 +367,8 @@ void loadRenderingNode(ViewData::Entry& entry, ViewData* vd, int vertexLodMod, C
void QuadTreeWorld::accept(osg::NodeVisitor &nv)
{
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
bool isCullVisitor = nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR;
if (!isCullVisitor && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
{
if (nv.getName().find("AcceptedByComponentsTerrainQuadTreeWorld") != std::string::npos)
{
@ -382,26 +383,40 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
return;
}
ViewData* vd = mRootNode->getView(nv);
bool needsUpdate = false;
ViewData* vd = mRootNode->getView(nv, needsUpdate);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
if (needsUpdate)
{
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
osg::UserDataContainer* udc = cv->getCurrentCamera()->getUserDataContainer();
if (udc && udc->getNumDescriptions() >= 2 && udc->getDescriptions()[0] == "NoTerrainLod")
vd->reset();
if (isCullVisitor)
{
std::istringstream stream(udc->getDescriptions()[1]);
int x,y;
stream >> x;
stream >> y;
traverseToCell(mRootNode.get(), vd, x,y);
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
osg::UserDataContainer* udc = cv->getCurrentCamera()->getUserDataContainer();
if (udc && udc->getNumDescriptions() >= 2 && udc->getDescriptions()[0] == "NoTerrainLod")
{
std::istringstream stream(udc->getDescriptions()[1]);
int x,y;
stream >> x;
stream >> y;
traverseToCell(mRootNode.get(), vd, x,y);
}
else
traverse(mRootNode.get(), vd, cv, mRootNode->getLodCallback(), cv->getViewPoint(), true, mViewDistance);
}
else
traverse(mRootNode.get(), vd, cv, mRootNode->getLodCallback(), cv->getViewPoint(), true, mViewDistance);
mRootNode->traverse(nv);
}
else if (isCullVisitor)
{
// view point is the same, but must still update visible status in case the camera has rotated
for (unsigned int i=0; i<vd->getNumEntries(); ++i)
{
ViewData::Entry& entry = vd->getEntry(i);
entry.set(entry.mNode, !static_cast<osgUtil::CullVisitor*>(&nv)->isCulled(entry.mNode->getBoundingBox()));
}
}
else
mRootNode->traverse(nv);
for (unsigned int i=0; i<vd->getNumEntries(); ++i)
{
@ -416,14 +431,23 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
{
mCompositeMapRenderer->setImmediate(static_cast<CompositeMap*>(udc->getUserData()));
udc->setUserData(nullptr);
}
entry.mRenderingNode->accept(nv);
}
}
vd->reset(nv.getTraversalNumber());
if (!isCullVisitor)
vd->reset(); // we can't reuse intersection views in the next frame because they only contain what is touched by the intersection ray.
vd->markUnchanged();
mRootNode->getViewDataMap()->clearUnusedViews(nv.getTraversalNumber());
double referenceTime = nv.getFrameStamp() ? nv.getFrameStamp()->getReferenceTime() : 0.0;
if (referenceTime != 0.0)
{
vd->setLastUsageTimeStamp(referenceTime);
mViewDataMap->clearUnusedViews(referenceTime);
}
}
void QuadTreeWorld::ensureQuadTreeBuilt()
@ -473,28 +497,35 @@ View* QuadTreeWorld::createView()
return new ViewData;
}
void QuadTreeWorld::preload(View *view, const osg::Vec3f &eyePoint, std::atomic<bool> &abort)
void QuadTreeWorld::preload(View *view, const osg::Vec3f &viewPoint, std::atomic<bool> &abort)
{
ensureQuadTreeBuilt();
ViewData* vd = static_cast<ViewData*>(view);
traverse(mRootNode.get(), vd, nullptr, mRootNode->getLodCallback(), eyePoint, false, mViewDistance);
vd->setViewPoint(viewPoint);
traverse(mRootNode.get(), vd, nullptr, mRootNode->getLodCallback(), viewPoint, false, mViewDistance);
for (unsigned int i=0; i<vd->getNumEntries() && !abort; ++i)
{
ViewData::Entry& entry = vd->getEntry(i);
loadRenderingNode(entry, vd, mVertexLodMod, mChunkManager.get());
}
vd->markUnchanged();
}
void QuadTreeWorld::reportStats(unsigned int frameNumber, osg::Stats *stats)
void QuadTreeWorld::storeView(const View* view, double referenceTime)
{
stats->setAttribute(frameNumber, "Composite", mCompositeMapRenderer->getCompileSetSize());
osg::ref_ptr<osg::Object> dummy = new osg::DummyObject;
const ViewData* vd = static_cast<const ViewData*>(view);
bool needsUpdate = false;
ViewData* stored = mViewDataMap->getViewData(dummy, vd->getViewPoint(), needsUpdate);
stored->copyFrom(*vd);
stored->setLastUsageTimeStamp(referenceTime);
}
void QuadTreeWorld::setDefaultViewer(osg::Object *obj)
void QuadTreeWorld::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
mViewDataMap->setDefaultViewer(obj);
stats->setAttribute(frameNumber, "Composite", mCompositeMapRenderer->getCompileSetSize());
}
void QuadTreeWorld::loadCell(int x, int y)

@ -38,11 +38,10 @@ namespace Terrain
View* createView();
void preload(View* view, const osg::Vec3f& eyePoint, std::atomic<bool>& abort);
void storeView(const View* view, double referenceTime);
void reportStats(unsigned int frameNumber, osg::Stats* stats);
virtual void setDefaultViewer(osg::Object* obj);
private:
void ensureQuadTreeBuilt();

@ -15,7 +15,7 @@ class MyView : public View
public:
osg::ref_ptr<osg::Node> mLoaded;
virtual void reset(unsigned int frame) {}
virtual void reset() {}
};
TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)

@ -5,9 +5,9 @@ namespace Terrain
ViewData::ViewData()
: mNumEntries(0)
, mFrameLastUsed(0)
, mLastUsageTimeStamp(0.0)
, mChanged(false)
, mHasEyePoint(false)
, mHasViewPoint(false)
{
}
@ -17,6 +17,15 @@ ViewData::~ViewData()
}
void ViewData::copyFrom(const ViewData& other)
{
mNumEntries = other.mNumEntries;
mEntries = other.mEntries;
mChanged = other.mChanged;
mHasViewPoint = other.mHasViewPoint;
mViewPoint = other.mViewPoint;
}
void ViewData::add(QuadTreeNode *node, bool visible)
{
unsigned int index = mNumEntries++;
@ -44,23 +53,23 @@ bool ViewData::hasChanged() const
return mChanged;
}
bool ViewData::hasEyePoint() const
bool ViewData::hasViewPoint() const
{
return mHasEyePoint;
return mHasViewPoint;
}
void ViewData::setEyePoint(const osg::Vec3f &eye)
void ViewData::setViewPoint(const osg::Vec3f &viewPoint)
{
mEyePoint = eye;
mHasEyePoint = true;
mViewPoint = viewPoint;
mHasViewPoint = true;
}
const osg::Vec3f& ViewData::getEyePoint() const
const osg::Vec3f& ViewData::getViewPoint() const
{
return mEyePoint;
return mViewPoint;
}
void ViewData::reset(unsigned int frame)
void ViewData::reset()
{
// clear any unused entries
for (unsigned int i=mNumEntries; i<mEntries.size(); ++i)
@ -69,8 +78,6 @@ void ViewData::reset(unsigned int frame)
// reset index for next frame
mNumEntries = 0;
mChanged = false;
mFrameLastUsed = frame;
}
void ViewData::clear()
@ -78,8 +85,9 @@ void ViewData::clear()
for (unsigned int i=0; i<mEntries.size(); ++i)
mEntries[i].set(nullptr, false);
mNumEntries = 0;
mFrameLastUsed = 0;
mLastUsageTimeStamp = 0;
mChanged = false;
mHasViewPoint = false;
}
bool ViewData::contains(QuadTreeNode *node)
@ -112,17 +120,41 @@ bool ViewData::Entry::set(QuadTreeNode *node, bool visible)
}
}
ViewData *ViewDataMap::getViewData(osg::Object *viewer)
bool suitable(ViewData* vd, const osg::Vec3f& viewPoint, float& maxDist)
{
return vd->hasViewPoint() && (vd->getViewPoint() - viewPoint).length2() < maxDist*maxDist;
}
ViewData *ViewDataMap::getViewData(osg::Object *viewer, const osg::Vec3f& viewPoint, bool& needsUpdate)
{
Map::const_iterator found = mViews.find(viewer);
ViewData* vd = nullptr;
if (found == mViews.end())
{
ViewData* vd = createOrReuseView();
vd = createOrReuseView();
mViews[viewer] = vd;
return vd;
}
else
return found->second;
vd = found->second;
if (!suitable(vd, viewPoint, mReuseDistance))
{
for (Map::const_iterator other = mViews.begin(); other != mViews.end(); ++other)
{
if (suitable(other->second, viewPoint, mReuseDistance) && other->second->getNumEntries())
{
vd->copyFrom(*other->second);
needsUpdate = false;
return vd;
}
}
vd->setViewPoint(viewPoint);
needsUpdate = true;
}
else
needsUpdate = false;
return vd;
}
ViewData *ViewDataMap::createOrReuseView()
@ -140,12 +172,12 @@ ViewData *ViewDataMap::createOrReuseView()
}
}
void ViewDataMap::clearUnusedViews(unsigned int frame)
void ViewDataMap::clearUnusedViews(double referenceTime)
{
for (Map::iterator it = mViews.begin(); it != mViews.end(); )
{
ViewData* vd = it->second;
if (vd->getFrameLastUsed() + 2 < frame)
if (vd->getLastUsageTimeStamp() + mExpiryDelay < referenceTime)
{
vd->clear();
mUnusedViews.push_back(vd);
@ -163,15 +195,4 @@ void ViewDataMap::clear()
mViewVector.clear();
}
void ViewDataMap::setDefaultViewer(osg::Object *viewer)
{
mDefaultViewer = viewer;
}
ViewData* ViewDataMap::getDefaultView()
{
return getViewData(mDefaultViewer);
}
}

@ -21,12 +21,14 @@ namespace Terrain
void add(QuadTreeNode* node, bool visible);
void reset(unsigned int frame);
void reset();
void clear();
bool contains(QuadTreeNode* node);
void copyFrom(const ViewData& other);
struct Entry
{
Entry();
@ -44,49 +46,55 @@ namespace Terrain
Entry& getEntry(unsigned int i);
unsigned int getFrameLastUsed() const { return mFrameLastUsed; }
double getLastUsageTimeStamp() const { return mLastUsageTimeStamp; }
void setLastUsageTimeStamp(double timeStamp) { mLastUsageTimeStamp = timeStamp; }
/// @return Have any nodes changed since the last frame
bool hasChanged() const;
void markUnchanged() { mChanged = false; }
bool hasEyePoint() const;
bool hasViewPoint() const;
void setEyePoint(const osg::Vec3f& eye);
const osg::Vec3f& getEyePoint() const;
void setViewPoint(const osg::Vec3f& viewPoint);
const osg::Vec3f& getViewPoint() const;
private:
std::vector<Entry> mEntries;
unsigned int mNumEntries;
unsigned int mFrameLastUsed;
double mLastUsageTimeStamp;
bool mChanged;
osg::Vec3f mEyePoint;
bool mHasEyePoint;
osg::Vec3f mViewPoint;
bool mHasViewPoint;
float mReuseDistance;
};
class ViewDataMap : public osg::Referenced
{
public:
ViewData* getViewData(osg::Object* viewer);
ViewDataMap()
: mReuseDistance(300) // large value should be safe because the visibility of each node is still updated individually for each camera even if the base view was reused.
// this value also serves as a threshold for when a newly loaded LOD gets unloaded again so that if you hover around an LOD transition point the LODs won't keep loading and unloading all the time.
, mExpiryDelay(1.f)
{}
ViewData* getViewData(osg::Object* viewer, const osg::Vec3f& viewPoint, bool& needsUpdate);
ViewData* createOrReuseView();
void clearUnusedViews(unsigned int frame);
void clearUnusedViews(double referenceTime);
void clear();
void setDefaultViewer(osg::Object* viewer);
ViewData* getDefaultView();
private:
std::list<ViewData> mViewVector;
typedef std::map<osg::ref_ptr<osg::Object>, ViewData*> Map;
Map mViews;
std::deque<ViewData*> mUnusedViews;
float mReuseDistance;
float mExpiryDelay; // time in seconds for unused view to be removed
osg::ref_ptr<osg::Object> mDefaultViewer;
std::deque<ViewData*> mUnusedViews;
};
}

@ -8,6 +8,7 @@
#include <atomic>
#include <memory>
#include <set>
#include <atomic>
#include "defs.hpp"
#include "cellborder.hpp"
@ -48,7 +49,7 @@ namespace Terrain
virtual ~View() {}
/// Reset internal structure so that the next addition to the view will override the previous frame's contents.
virtual void reset(unsigned int frame) = 0;
virtual void reset() = 0;
};
/**
@ -81,7 +82,7 @@ namespace Terrain
/// @note Thread safe.
virtual void clearAssociatedCaches();
/// Load a terrain cell at maximum LOD and store it in the View for later use.
/// Load a terrain cell and store it in the View for later use.
/// @note Thread safe.
virtual void cacheCell(View* view, int x, int y) {}
@ -102,12 +103,14 @@ namespace Terrain
virtual View* createView() { return nullptr; }
/// @note Thread safe, as long as you do not attempt to load into the same view from multiple threads.
virtual void preload(View* view, const osg::Vec3f& eyePoint, std::atomic<bool>& abort) {}
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) {}
virtual void preload(View* view, const osg::Vec3f& viewPoint, std::atomic<bool>& abort) {}
/// Set the default viewer (usually a Camera), used as viewpoint for any viewers that don't use their own viewpoint.
virtual void setDefaultViewer(osg::Object* obj) {}
/// Store a preloaded view into the cache with the intent that the next rendering traversal can use it.
/// @note Not thread safe.
virtual void storeView(const View* view, double referenceTime) {}
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) {}
virtual void setViewDistance(float distance) {}

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