Turn off vsync while in the loading screen

pull/37/head
scrawl 11 years ago
parent 9c4d88cd76
commit f504ab42fe

@ -23,6 +23,7 @@ namespace MWGui
, mLastWallpaperChangeTime(0.f)
, mFirstLoad(true)
, mProgress(0)
, mVSyncWasEnabled(false)
{
getWidget(mLoadingText, "LoadingText");
getWidget(mProgressBar, "ProgressBar");
@ -67,6 +68,14 @@ namespace MWGui
void LoadingScreen::loadingOn()
{
// Temporarily turn off VSync, we want to do actual loading rather than waiting for the screen to sync.
// Threaded loading would be even better, of course - especially because some drivers force VSync to on and we can't change it.
// In Ogre 1.8, the swapBuffers argument is useless and setVSyncEnabled is bugged with GLX, nothing we can do :/
mVSyncWasEnabled = mWindow->isVSyncEnabled();
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mWindow->setVSyncEnabled(false);
#endif
setVisible(true);
if (mFirstLoad)
@ -83,6 +92,12 @@ namespace MWGui
void LoadingScreen::loadingOff()
{
// Re-enable vsync now.
// In Ogre 1.8, the swapBuffers argument is useless and setVSyncEnabled is bugged with GLX, nothing we can do :/
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mWindow->setVSyncEnabled(mVSyncWasEnabled);
#endif
setVisible(false);
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Loading);
@ -212,7 +227,12 @@ namespace MWGui
// caused a sync / flush and would be expensive).
// We're doing this so we can do some actual loading while the GPU is busy with the render.
// This means the render is lagging a frame behind, but this is hardly noticable.
mWindow->swapBuffers(false); // never Vsync, makes no sense here
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mWindow->swapBuffers();
#else
// In Ogre 1.8, the swapBuffers argument is useless and setVSyncEnabled is bugged when using GLX. Not much we can do :/
mWindow->swapBuffers(false);
#endif
mWindow->update(false);
if (!hasCompositor)

@ -57,6 +57,8 @@ namespace MWGui
Ogre::StringVector mResources;
bool mVSyncWasEnabled;
void changeWallpaper();
void draw();

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