Merge branch 'lua_object_var' into 'master'

Add lua binding for gameObject globalVariable

See merge request OpenMW/openmw!3483
macos_ci_fix
Petr Mikheev 1 year ago
commit f547cd5934

@ -211,6 +211,13 @@ namespace MWLua
objectT["isValid"] = [](const ObjectT& o) { return !o.ptrOrEmpty().isEmpty(); };
objectT["recordId"] = sol::readonly_property(
[](const ObjectT& o) -> std::string { return o.ptr().getCellRef().getRefId().serializeText(); });
objectT["globalVariable"] = sol::readonly_property([](const ObjectT& o) -> sol::optional<std::string> {
std::string globalVariable = o.ptr().getCellRef().getGlobalVariable();
if (globalVariable.empty())
return sol::nullopt;
else
return ESM::RefId::stringRefId(globalVariable).serializeText();
});
objectT["cell"] = sol::readonly_property([](const ObjectT& o) -> sol::optional<Cell<ObjectT>> {
const MWWorld::Ptr& ptr = o.ptr();
MWWorld::WorldModel* wm = MWBase::Environment::get().getWorldModel();

@ -167,6 +167,7 @@
-- @field #any type Type of the object (one of the tables from the package @{openmw.types#types}).
-- @field #number count Count (>1 means a stack of objects).
-- @field #string recordId Returns record ID of the object in lowercase.
-- @field #string globalVariable Global Variable associated with this object(read only).
---
-- Does the object still exist and is available.

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