updated changelog

pull/1178/head^2
Marc Zinnschlag 8 years ago
parent 0874d69546
commit f5943ccd5d

@ -1,3 +1,78 @@
0.41.0
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Bug #1138: Casting water walking doesn't move the player out of the water
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
Bug #2054: Show effect-indicator for "instant effect" spells and potions
Bug #2150: Clockwork City door animation problem
Bug #2288: Playback of weapon idle animation not correct
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
Bug #2493: Repairing occasionally very slow
Bug #2716: [OSG] Water surface is too transparent from some angles
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
Bug #3091: Editor: will not save addon if global variable value type is null
Bug #3277: Editor: Disabled nested tables in subviews aren't scrollable
Bug #3348: Disabled map markers show on minimap
Bug #3350: Extending selection to instances with same object results in duplicates.
Bug #3353: [Mod] Romance version 3.7 script failed
Bug #3376: [Mod] Vampire Embrace script fails to execute
Bug #3385: Banners don't animate in stormy weather as they do in the original game
Bug #3393: Akulakhan re-enabled after main quest
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
Bug #3499: Idle animations don't always loop
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
Bug #3521: Armed NPCs don't use correct melee attacks
Bug #3535: Changing cell immediately after dying causes character to freeze.
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
Bug #3549: Blood effects occur even when a hit is resisted
Bug #3551: NPC Todwendy in german version can't interact
Bug #3552: Opening the journal when fonts are missing results in a crash
Bug #3555: SetInvisible command should not apply graphic effect
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
Bug #3564: Editor: openmw-cs verification results
Bug #3568: Items that should be invisible are shown in the inventory
Bug #3574: Alchemy: Alembics and retorts are used in reverse
Bug #3575: Diaglog choices don't work in mw 0.40
Bug #3576: Minor differences in AI reaction to hostile spell effects
Bug #3577: not local nolore dialog test
Bug #3578: Animation Replacer hangs after one cicle/step
Bug #3579: Bound Armor skillups and sounds
Bug #3583: Targetted GetCurrentAiPackage returns 0
Bug #3584: Persuasion bug
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
Bug #3594: Weather doesn't seem to update correctly in Mournhold
Bug #3598: Saving doesn't save status of objects
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
Bug #3608: Water ripples aren't created when walking on water
Bug #3626: Argonian NPCs swim like khajiits
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
Feature #1118: AI combat: flee
Feature #1596: Editor: Render water
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
Feature #3166: Editor: Instance editing mode - rotate sub mode
Feature #3167: Editor: Instance editing mode - scale sub mode
Feature #3420: ess-Importer: player control flags
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
Feature #3496: Zero-weight boots should play light boot footsteps
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
Feature #3519: Play audio and visual effects for all effects in a spell
Feature #3527: Double spell explosion scaling
Feature #3534: Play particle textures for spell effects
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
Feature #3540: Allow dodging for creatures with "biped" flag
Feature #3545: Drop shadow for items in menu
Feature #3558: Implement same spell range for "on touch" spells as original engine
Feature #3560: Allow using telekinesis with touch spells on objects
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
0.40.0
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