Merge pull request #1563 from drummyfish/throwfix

Make thrown projectiles rotate (#4216)
pull/1567/head
scrawl 7 years ago committed by GitHub
commit f5c075b188
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@ -4,6 +4,7 @@
#include <iostream>
#include <osg/PositionAttitudeTransform>
#include <osg/ComputeBoundsVisitor>
#include <components/esm/esmwriter.hpp>
#include <components/esm/projectilestate.hpp>
@ -202,6 +203,12 @@ namespace MWWorld
osg::ref_ptr<osg::Node> projectile = mResourceSystem->getSceneManager()->getInstance(model, attachTo);
osg::ref_ptr<osg::ComputeBoundsVisitor> boundVisitor = new osg::ComputeBoundsVisitor();
projectile->accept(*boundVisitor.get());
osg::BoundingBox bb = boundVisitor->getBoundingBox();
state.mNode->setPivotPoint(bb.center());
if (state.mIdMagic.size() > 1)
for (size_t iter = 1; iter != state.mIdMagic.size(); ++iter)
{
@ -316,6 +323,7 @@ namespace MWWorld
state.mIdArrow = projectile.getCellRef().getRefId();
state.mCasterHandle = actor;
state.mAttackStrength = attackStrength;
state.mThrown = projectile.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown;
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), projectile.getCellRef().getRefId());
MWWorld::Ptr ptr = ref.getPtr();
@ -378,7 +386,6 @@ namespace MWWorld
static float fTargetSpellMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fTargetSpellMaxSpeed")->getFloat();
float speed = fTargetSpellMaxSpeed * it->mSpeed;
osg::Vec3f direction = orient * osg::Vec3f(0,1,0);
direction.normalize();
osg::Vec3f pos(it->mNode->getPosition());
@ -458,7 +465,22 @@ namespace MWWorld
osg::Vec3f newPos = pos + it->mVelocity * duration;
osg::Quat orient;
orient.makeRotate(osg::Vec3f(0,1,0), it->mVelocity);
if (it->mThrown)
orient.set(
osg::Matrixd::rotate(it->mEffectAnimationTime->getTime() * -10.0,osg::Vec3f(0,0,1)) *
osg::Matrixd::rotate(osg::PI / 2.0,osg::Vec3f(0,1,0)) *
osg::Matrixd::rotate(-1 * osg::PI / 2.0,osg::Vec3f(1,0,0)) *
osg::Matrixd::inverse(
osg::Matrixd::lookAt(
osg::Vec3f(0,0,0),
it->mVelocity,
osg::Vec3f(0,0,1))
)
);
else
orient.makeRotate(osg::Vec3f(0,1,0), it->mVelocity);
it->mNode->setAttitude(orient);
it->mNode->setPosition(newPos);
@ -596,6 +618,7 @@ namespace MWWorld
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), esm.mId);
MWWorld::Ptr ptr = ref.getPtr();
model = ptr.getClass().getModel(ptr);
state.mThrown = ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown;
}
catch(...)
{

@ -112,6 +112,7 @@ namespace MWWorld
osg::Vec3f mVelocity;
float mAttackStrength;
bool mThrown;
};
std::vector<MagicBoltState> mMagicBolts;

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