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	Take in account PC rank during disposition calculation (bug #4322)
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		|  | @ -566,9 +566,16 @@ namespace MWMechanics | |||
|             { | ||||
|                 std::string itFaction = playerFactionIt->first; | ||||
| 
 | ||||
|                 // Ignore the faction, if a player was expelled from it.
 | ||||
|                 if (playerStats.getExpelled(itFaction)) | ||||
|                     continue; | ||||
| 
 | ||||
|                 int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction); | ||||
|                 if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction) | ||||
|                 { | ||||
|                     reaction = static_cast<float>(itReaction); | ||||
|                     rank = playerFactionIt->second; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         else | ||||
|  |  | |||
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