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	Take in account PC rank during disposition calculation (bug #4322)
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		|  | @ -566,9 +566,16 @@ namespace MWMechanics | ||||||
|             { |             { | ||||||
|                 std::string itFaction = playerFactionIt->first; |                 std::string itFaction = playerFactionIt->first; | ||||||
| 
 | 
 | ||||||
|  |                 // Ignore the faction, if a player was expelled from it.
 | ||||||
|  |                 if (playerStats.getExpelled(itFaction)) | ||||||
|  |                     continue; | ||||||
|  | 
 | ||||||
|                 int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction); |                 int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction); | ||||||
|                 if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction) |                 if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction) | ||||||
|  |                 { | ||||||
|                     reaction = static_cast<float>(itReaction); |                     reaction = static_cast<float>(itReaction); | ||||||
|  |                     rank = playerFactionIt->second; | ||||||
|  |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         else |         else | ||||||
|  |  | ||||||
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