Cleanup includes

revert-6246b479
elsid 11 months ago
parent 63e9a63c67
commit f6fce5ee15
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GPG Key ID: 4DE04C198CBA7625

@ -8,8 +8,6 @@
#include <components/files/configurationmanager.hpp>
#include <components/files/qtconversion.hpp>
#include "utils/textinputdialog.hpp"
using namespace Process;
Launcher::ImportPage::ImportPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,

@ -10,7 +10,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp"

@ -8,7 +8,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp"

@ -14,8 +14,6 @@
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/ptr.hpp"
#include "classmodel.hpp"
namespace MWClass
{
void ESM4Impl::insertObjectRendering(

@ -1,10 +1,7 @@
#include "light4.hpp"
#include "classmodel.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/ptr.hpp"
#include <components/esm4/loadligh.hpp>

@ -1,13 +1,9 @@
#ifndef GAME_MWCLASS_STATIC_H
#define GAME_MWCLASS_STATIC_H
#include "../mwgui/tooltips.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/registeredclass.hpp"
#include "classmodel.hpp"
#include "../mwgui/ustring.hpp"
#include <MyGUI_TextIterator.h>
namespace MWClass

@ -1,7 +1,6 @@
#include <components/esm3/loaddial.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"

@ -7,7 +7,6 @@
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWDialogue
{

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#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwscript/compilercontext.hpp"

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#include "topic.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -25,7 +25,6 @@
#include "../mwbase/luamanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"

@ -10,7 +10,6 @@
#include <components/esm3/loadench.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/spellutil.hpp"

@ -9,7 +9,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"

@ -15,7 +15,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwrender/characterpreview.hpp"
#include "../mwworld/esmstore.hpp"

@ -8,7 +8,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"

@ -10,7 +10,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"

@ -14,7 +14,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"

@ -8,7 +8,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellutil.hpp"

@ -5,7 +5,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/npcstats.hpp"

@ -15,7 +15,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/magiceffects.hpp"

@ -16,14 +16,11 @@
#include "../mwworld/class.hpp"
#include "../mwworld/globals.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwgui/messagebox.hpp"
#include "actions.hpp"
#include "bindingsmanager.hpp"

@ -11,9 +11,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "actions.hpp"

@ -9,8 +9,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
namespace MWInput
{
ControlSwitch::ControlSwitch()

@ -2,12 +2,6 @@
#include <components/debug/debuglog.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
namespace MWInput
{
SensorManager::SensorManager()

@ -1,6 +1,8 @@
#ifndef MWINPUT_MWSENSORMANAGER_H
#define MWINPUT_MWSENSORMANAGER_H
#include <array>
#include <SDL_sensor.h>
#include <osg/Matrixf>

@ -1,4 +1,3 @@
#include "luabindings.hpp"
#include <components/lua/luastate.hpp>
#include <components/lua/utilpackage.hpp>

@ -6,7 +6,6 @@
#include "../mwworld/cellstore.hpp"
#include "types/types.hpp"
#include "worldview.hpp"
namespace sol
{

@ -16,7 +16,6 @@
#include "../mwworld/ptr.hpp"
#include "context.hpp"
#include "worldview.hpp"
namespace sol
{

@ -23,7 +23,6 @@
#include "../mwrender/postprocessor.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/scene.hpp"

@ -10,15 +10,12 @@
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/activespells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellutil.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
@ -26,7 +23,6 @@
#include "luamanagerimp.hpp"
#include "object.hpp"
#include "objectvariant.hpp"
#include "worldview.hpp"
namespace MWLua
{

@ -15,7 +15,6 @@
#include "../mwworld/scene.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwrender/vismask.hpp"
#include "../mwmechanics/creaturestats.hpp"

@ -9,9 +9,6 @@
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
#include "../worldview.hpp"
namespace sol
{
template <>

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#include "../luabindings.hpp"
#include "../worldview.hpp"
#include "types.hpp"

@ -7,9 +7,6 @@
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
#include "../worldview.hpp"
namespace MWLua
{

@ -1,7 +1,6 @@
#include "aibreathe.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"

@ -11,7 +11,6 @@
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "spellutil.hpp"

@ -2,7 +2,6 @@
#define OPENMW_MWMECHANICS_INVENTORY_H
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -11,7 +11,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -16,7 +16,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
MWMechanics::NpcStats::NpcStats()
: mDisposition(0)

@ -4,7 +4,6 @@
#include <string>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -9,7 +9,6 @@
#include "spells.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -8,7 +8,6 @@
#include <components/misc/convert.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -20,7 +20,6 @@
#include <components/esm3/globalmap.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -27,7 +27,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"

@ -1,7 +1,6 @@
#include "terrainstorage.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "landmanager.hpp"

@ -10,7 +10,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"

@ -9,7 +9,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"

@ -8,7 +8,6 @@
#include <numeric>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWSound

@ -1,7 +1,6 @@
#include "sound_buffer.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include <components/debug/debuglog.hpp>

@ -2,8 +2,6 @@
#include "class.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWWorld
{
ActionApply::ActionApply(const Ptr& object, const ESM::RefId& id)

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"

@ -5,7 +5,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"

@ -3,10 +3,8 @@
#include <components/l10n/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "duration.hpp"
#include "esmstore.hpp"
#include "globals.hpp"
#include "timestamp.hpp"

@ -6,7 +6,6 @@
#include <components/esm3/inventorystate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"

@ -9,7 +9,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/world.hpp"
#include "class.hpp"
#include "esmstore.hpp"

@ -11,7 +11,6 @@
#include <components/esm3/npcstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/magiceffects.hpp"

@ -14,9 +14,7 @@
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/cell.hpp"
#include "../mwworld/worldimp.hpp"
namespace
{

@ -1,5 +1,4 @@
#include "gamesettings.hpp"
#include "launchersettings.hpp"
#include <QDir>
#include <QRegularExpression>

@ -5,7 +5,6 @@
#include <string>
#include <vector>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
#include "components/esm/util.hpp"

@ -3,9 +3,7 @@
#include <string>
#include "components/esm/common.hpp"
#include "components/esm/defs.hpp"
#include "components/esm/esmcommon.hpp"
#include "components/esm/refid.hpp"
namespace ESM

@ -1,7 +1,6 @@
#include "esmreader.hpp"
#include "readerscache.hpp"
#include "savedgame.hpp"
#include <components/esm3/cellid.hpp>
#include <components/esm3/loadcell.hpp>

@ -4,7 +4,6 @@
#include <string>
#include "components/esm/refid.hpp"
#include "loadskil.hpp"
namespace ESM
{

@ -5,8 +5,6 @@
#include "esmreader.hpp"
#include "variantimp.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{
namespace

@ -11,7 +11,6 @@
#include "lightcontroller.hpp"
#include "lightmanager.hpp"
#include "util.hpp"
#include "visitor.hpp"
namespace

@ -1,7 +1,6 @@
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_HUD_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_HUD_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>

@ -1,7 +1,6 @@
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_MODELS_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_MODELS_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>

@ -1,7 +1,6 @@
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREO_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREO_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>

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