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Swap matrix order

It still doesn't work, but I think this is more likely to be right.
This commit is contained in:
AnyOldName3 2023-04-24 22:07:46 +01:00
parent 42711089e7
commit f721be90aa

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@ -36,8 +36,8 @@ namespace MWRender
inline osg::Matrix computeInstanceMatrix(const Groundcover::GroundcoverEntry& entry)
{
return osg::Matrix::translate(entry.mPos.asVec3()) * osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
* osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale);
return osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale) * osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
* osg::Matrix::translate(entry.mPos.asVec3());
}
class InstancedComputeNearFarCullCallback : public osg::DrawableCullCallback
@ -100,7 +100,7 @@ namespace MWRender
{
osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
value_type newNear = cullVisitor.computeNearestPointInFrustum(
matrix * instanceMatrix, planes, *drawable);
instanceMatrix * matrix, planes, *drawable);
dNear = std::min(dNear, newNear);
}
if (dNear < computedZNear)
@ -114,7 +114,7 @@ namespace MWRender
{
osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
value_type newFar = cullVisitor.computeFurthestPointInFrustum(
matrix * instanceMatrix, planes, *drawable);
instanceMatrix * matrix, planes, *drawable);
dFar = std::max(dFar, newFar);
}
if (dFar > computedZFar)