diff --git a/components/widgets/tags.cpp b/components/widgets/tags.cpp index d5796c35b5..ddca0171c8 100644 --- a/components/widgets/tags.cpp +++ b/components/widgets/tags.cpp @@ -20,7 +20,7 @@ namespace Gui fallbackName += tag.substr(fontcolour.length()); std::string_view str = Fallback::Map::getString(fallbackName); if (str.empty()) - throw std::runtime_error("Unable to map setting to value: " + fallbackName); + throw std::runtime_error("Unknown fallback name: " + fallbackName); std::string ret[3]; unsigned int j = 0; diff --git a/docs/source/reference/modding/settings/GUI.rst b/docs/source/reference/modding/settings/GUI.rst index edacdc730a..0369e23651 100644 --- a/docs/source/reference/modding/settings/GUI.rst +++ b/docs/source/reference/modding/settings/GUI.rst @@ -157,6 +157,32 @@ The alpha value is currently ignored. A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read. +color topic specific over +-------------------- + +:Type: RGBA floating point +:Range: 0.0 to 1.0 +:Default: empty + +This setting provides an "over" colour to dialogue topics that meet the color topic specific criteria. +The value is composed of four floating point values representing the red, green, blue and alpha channels. +The alpha value is currently ignored. + +A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events. + +color topic specific pressed +-------------------- + +:Type: RGBA floating point +:Range: 0.0 to 1.0 +:Default: empty + +This setting provides an "pressed" colour to dialogue topics that meet the color topic specific criteria. +The value is composed of four floating point values representing the red, green, blue and alpha channels. +The alpha value is currently ignored. + +A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event. + color topic exhausted --------------------- @@ -169,3 +195,29 @@ The value is composed of four floating point values representing the red, green, The alpha value is currently ignored. A topic is considered "exhausted" if the response the player is about to see has already been seen. + +color topic exhausted over +-------------------- + +:Type: RGBA floating point +:Range: 0.0 to 1.0 +:Default: empty + +This setting provides an "over" colour to dialogue topics that meet the color topic exhausted criteria. +The value is composed of four floating point values representing the red, green, blue and alpha channels. +The alpha value is currently ignored. + +A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events. + +color topic exhausted pressed +-------------------- + +:Type: RGBA floating point +:Range: 0.0 to 1.0 +:Default: empty + +This setting provides an "pressed" colour to dialogue topics that meet the color topic exhausted criteria. +The value is composed of four floating point values representing the red, green, blue and alpha channels. +The alpha value is currently ignored. + +A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event. \ No newline at end of file diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 1efcec8db4..d5c6e01398 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -218,7 +218,7 @@ keyboard navigation = true color topic enable = false # The color of dialogue topic keywords that gives unique actor responses -# Format (R,G,B) (255,255,255) or empty for no special formatting +# Format R G B A or empty for no special formatting # Default to blue color topic specific = 0.45 0.5 0.8 1 color topic specific over = 0.58 0.62 0.85 1 @@ -226,7 +226,7 @@ color topic specific pressed = 0.29 0.36 0.75 1 # The color of dialogue topic keywords that gives already read responses -# Format (R,G,B) (255,255,255) or empty for no special formatting +# Format R G B A or empty for no special formatting # Default to grey color topic exhausted = 0.3 0.3 0.3 1 color topic exhausted over = 0.56 0.56 0.56 1