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fixed include, cleaned comments and indentation
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parent
31d412527d
commit
f78fa989ee
1 changed files with 29 additions and 32 deletions
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@ -5,7 +5,8 @@
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#include <sstream>
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#include <sstream>
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#include <regex>
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#include <regex>
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#include <filesystem>
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#include <filesystem>
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#include <unordered_set>
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#include <set>
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#include <unordered_map>
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#include <osg/Program>
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#include <osg/Program>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/debuglog.hpp>
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@ -406,7 +407,6 @@ namespace Shader
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std::filesystem::path pathShaderToTest = (shader.first);
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std::filesystem::path pathShaderToTest = (shader.first);
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std::filesystem::file_time_type write_time = std::filesystem::last_write_time(pathShaderToTest);
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std::filesystem::file_time_type write_time = std::filesystem::last_write_time(pathShaderToTest);
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//Log(Debug::Info) << std::format("{} write time is {} compared to {} ", shader.first, write_time, mLastAutoRecompileTime);
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if (write_time.time_since_epoch() > mLastAutoRecompileTime.time_since_epoch())
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if (write_time.time_since_epoch() > mLastAutoRecompileTime.time_since_epoch())
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{
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{
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for (const ShaderManager:: MapKey& descriptor : shader.second)
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for (const ShaderManager:: MapKey& descriptor : shader.second)
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@ -416,7 +416,6 @@ namespace Shader
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ShaderManager::TemplateMap::iterator templateIt = Manager.mShaderTemplates.find(templateName); //Can't be Null, if we're here it means the template was added
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ShaderManager::TemplateMap::iterator templateIt = Manager.mShaderTemplates.find(templateName); //Can't be Null, if we're here it means the template was added
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std::set<std::filesystem::path> insertedPaths;
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std::set<std::filesystem::path> insertedPaths;
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{
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std::filesystem::path path = (std::filesystem::path(Manager.mPath) / templateName);
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std::filesystem::path path = (std::filesystem::path(Manager.mPath) / templateName);
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std::ifstream stream;
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std::ifstream stream;
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stream.open(path);
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stream.open(path);
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@ -437,8 +436,7 @@ namespace Shader
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}
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}
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templateIt->second = source;
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templateIt->second = source;
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//if (shaderIt == Manager.mShaders.end())
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{
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std::string shaderSource = templateIt->second;
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std::string shaderSource = templateIt->second;
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std::vector<std::string> linkedShaderNames;
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std::vector<std::string> linkedShaderNames;
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if (!Manager.createSourceFromTemplate(shaderSource, linkedShaderNames, templateName, descriptor.second))
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if (!Manager.createSourceFromTemplate(shaderSource, linkedShaderNames, templateName, descriptor.second))
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@ -446,8 +444,7 @@ namespace Shader
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break;
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break;
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}
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}
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shaderIt->second->setShaderSource(shaderSource);
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shaderIt->second->setShaderSource(shaderSource);
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}
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}
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}
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}
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}
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}
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}
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}
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