From f7b706d24eaf5de389b42dc7696a7b5aa38caa89 Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 5 Mar 2012 18:50:56 +0100 Subject: [PATCH] use the vertex colours that morrowind supplies for a lot of meshes --- components/nifogre/ogre_nif_loader.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/components/nifogre/ogre_nif_loader.cpp b/components/nifogre/ogre_nif_loader.cpp index 8b55400193..1c23b55c06 100644 --- a/components/nifogre/ogre_nif_loader.cpp +++ b/components/nifogre/ogre_nif_loader.cpp @@ -243,6 +243,8 @@ void NIFLoader::createMaterial(const String &name, /*TextureUnitState *txt =*/ pass->createTextureUnitState(texName); + pass->setVertexColourTracking(TVC_DIFFUSE); + // As of yet UNTESTED code from Chris: /*pass->setTextureFiltering(Ogre::TFO_ANISOTROPIC); pass->setDepthFunction(Ogre::CMPF_LESS_EQUAL);