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scrawl 2015-09-21 17:58:57 +02:00
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@ -6,7 +6,7 @@
namespace SceneUtil
{
/// @brief Implements efficient pre-frame updating of StateSets.
/// @brief Implements efficient per-frame updating of StateSets.
/// @par With a naive update there would be race conditions when the OSG draw thread of the last frame
/// queues up a StateSet that we want to modify for the next frame. To solve this we could set the StateSet to
/// DYNAMIC data variance but that would undo all the benefits of the threading model - having the cull and draw