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bolt is not a static
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2 changed files with 2 additions and 2 deletions
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@ -397,7 +397,7 @@ namespace MWLua
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mHitSound.serializeText(); });
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magicEffectT["areaStatic"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mArea.serializeText(); });
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magicEffectT["boltStatic"] = sol::readonly_property(
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magicEffectT["bolt"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mBolt.serializeText(); });
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magicEffectT["castStatic"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mCasting.serializeText(); });
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@ -700,7 +700,7 @@
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-- @field #string castStatic Identifier of the vfx static used for casting
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-- @field #string hitStatic Identifier of the vfx static used on hit
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-- @field #string areaStatic Identifier of the vfx static used for AOE spells
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-- @field #string boltStatic Identifier of the projectile vfx static used for ranged spells
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-- @field #string bolt Identifier of the projectile used for ranged spells
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-- @field #string castSound Identifier of the sound used for casting
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-- @field #string hitSound Identifier of the sound used on hit
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-- @field #string areaSound Identifier of the sound used for AOE spells
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