diff --git a/components/esm3/loadcell.cpp b/components/esm3/loadcell.cpp index f550c190cb..1d54cd84bf 100644 --- a/components/esm3/loadcell.cpp +++ b/components/esm3/loadcell.cpp @@ -128,12 +128,10 @@ namespace ESM int32_t waterl; esm.getHT(waterl); mWater = static_cast(waterl); - mWaterInt = true; break; case fourCC("WHGT"): float waterLevel; esm.getHT(waterLevel); - mWaterInt = false; mHasWater = true; if (!std::isfinite(waterLevel)) { @@ -316,7 +314,6 @@ namespace ESM mName.clear(); mRegion = ESM::RefId(); mWater = 0; - mWaterInt = false; mMapColor = 0; mRefNumCounter = 0; diff --git a/components/esm3/loadcell.hpp b/components/esm3/loadcell.hpp index d54ba9573a..1397479154 100644 --- a/components/esm3/loadcell.hpp +++ b/components/esm3/loadcell.hpp @@ -111,7 +111,6 @@ namespace ESM , mRegion(ESM::RefId()) , mHasAmbi(true) , mWater(0) - , mWaterInt(false) , mHasWater(false) , mMapColor(0) , mRefNumCounter(0) @@ -132,7 +131,6 @@ namespace ESM bool mHasAmbi; float mWater; // Water level - bool mWaterInt; bool mHasWater; int32_t mMapColor; // Counter for RefNums. This is only used during content file editing and has no impact on gameplay.