diff --git a/apps/openmw/mwinput/inputmanager.cpp b/apps/openmw/mwinput/inputmanager.cpp index 899b735295..fe5b1866ef 100644 --- a/apps/openmw/mwinput/inputmanager.cpp +++ b/apps/openmw/mwinput/inputmanager.cpp @@ -274,12 +274,10 @@ namespace MWInput float speed = 300 * evt.timeSinceLastFrame; float moveX = 0, moveY = 0, moveZ = 0; - - /*AUTO-MOVE*/ - //TODO: double Check this. - //player.executeAutoMove((float)evt.timeSinceLastEvent); + //execute Automove - condition checked in function + player.executeAutoMove((float)evt.timeSinceLastEvent); - + //Poll and execute movement keys - will disable automove if pressed. if(poller.isDown(A_MoveLeft)) { player.setmAutoMove(false); diff --git a/apps/openmw/mwworld/player.hpp b/apps/openmw/mwworld/player.hpp index 828c2082aa..3b827a8ad1 100644 --- a/apps/openmw/mwworld/player.hpp +++ b/apps/openmw/mwworld/player.hpp @@ -32,6 +32,8 @@ namespace MWWorld bool mCollisionMode; bool mAutoMove; + bool misSneaking; + bool misHidden; public: