diff --git a/apps/openmw/mwmechanics/aiavoiddoor.cpp b/apps/openmw/mwmechanics/aiavoiddoor.cpp index 73a6385638..6a59ae2bfb 100644 --- a/apps/openmw/mwmechanics/aiavoiddoor.cpp +++ b/apps/openmw/mwmechanics/aiavoiddoor.cpp @@ -45,13 +45,13 @@ bool MWMechanics::AiAvoidDoor::execute (const MWWorld::Ptr& actor, CharacterCont return true; //Door is no longer opening ESM::Position tPos = mDoorPtr.getRefData().getPosition(); //Position of the door - float x = pos.pos[0] - tPos.pos[0]; - float y = pos.pos[1] - tPos.pos[1]; + float x = pos.pos[1] - tPos.pos[1]; + float y = pos.pos[0] - tPos.pos[0]; actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true); // Turn away from the door and move when turn completed - if (zTurn(actor, std::atan2(x,y) + getAdjustedAngle(), osg::DegreesToRadians(5.f))) + if (zTurn(actor, std::atan2(y,x) + getAdjustedAngle(), osg::DegreesToRadians(5.f))) actor.getClass().getMovementSettings(actor).mPosition[1] = 1; else actor.getClass().getMovementSettings(actor).mPosition[1] = 0;