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Remove unused code

This commit is contained in:
Andrei Kortunov 2017-04-21 18:03:23 +04:00
parent 6c1e3a0618
commit f986e3fafa
3 changed files with 2 additions and 9 deletions

View file

@ -104,7 +104,6 @@ namespace MWBase
* new dialogs. * new dialogs.
*/ */
virtual void update() = 0; virtual void update() = 0;
virtual void updateVisible() = 0;
/// @note This method will block until the video finishes playing /// @note This method will block until the video finishes playing
/// (and will continually update the window while doing so) /// (and will continually update the window while doing so)

View file

@ -485,6 +485,7 @@ namespace MWGui
void WindowManager::update() void WindowManager::update()
{ {
cleanupGarbage(); cleanupGarbage();
mHud->update(); mHud->update();
} }
@ -559,13 +560,6 @@ namespace MWGui
return; return;
} }
// No need to check GUI if game mode
if (gameMode)
{
mInventoryWindow->setGuiMode(GM_None);
return;
}
if(mGuiModes.size() != 0) if(mGuiModes.size() != 0)
{ {
GuiMode mode = mGuiModes.back(); GuiMode mode = mGuiModes.back();

View file

@ -361,7 +361,7 @@ namespace MWGui
virtual void pinWindow (MWGui::GuiWindow window); virtual void pinWindow (MWGui::GuiWindow window);
virtual void updatePinnedWindows (); void updatePinnedWindows ();
/// Fade the screen in, over \a time seconds /// Fade the screen in, over \a time seconds
virtual void fadeScreenIn(const float time, bool clearQueue); virtual void fadeScreenIn(const float time, bool clearQueue);