From f98fc8d7b4db55be7cfeea927649553537ff21b6 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Mon, 29 Oct 2018 22:47:04 +0400 Subject: [PATCH] Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) --- apps/openmw/mwmechanics/character.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index d5e22cb070..cdb2fdc7c1 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -2523,6 +2523,7 @@ void CharacterController::resurrect() mAnimation->disable(mCurrentDeath); mCurrentDeath.clear(); mDeathState = CharState_None; + mWeaponType = WeapType_None; } void CharacterController::updateContinuousVfx()