Add half_float to omwfx.rst

pull/3236/head
Abdu Sharif 5 months ago
parent fc2f30dc4a
commit f9bbbecfab

@ -575,7 +575,7 @@ color buffer will accumulate.
height = 4;
source_format = rgb;
internal_format = rgb16f;
source_type = float;
source_type = half_float;
clear_color = vec4(0,0,0,1);
}
@ -615,13 +615,13 @@ Below is an example which calculates a naive average scene luminance and transit
mipmaps = true;
source_format = rgb;
internal_format = rgb16f;
source_type = float;
source_type = half_float;
min_filter = linear_mipmap_linear;
mag_filter = linear;
}
render_target RT_LumAvg {
source_type = float;
source_type = half_float;
source_format = rgb;
internal_format = rgb16f;
min_filter = nearest;
@ -629,7 +629,7 @@ Below is an example which calculates a naive average scene luminance and transit
}
render_target RT_LumAvgLastFrame {
source_type = float;
source_type = half_float;
source_format = rgb;
internal_format = rgb16f;
min_filter = nearest;
@ -927,6 +927,8 @@ Types
+--------------------+-----------------------+
| float | GL_FLOAT |
+--------------------+-----------------------+
| half_float | GL_HALF_FLOAT |
+--------------------+-----------------------+
| double | GL_DOUBLE |
+--------------------+-----------------------+

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