From f9c651bdf364b41ba399a4f4e70ad15f375074b4 Mon Sep 17 00:00:00 2001 From: elsid Date: Sat, 18 Aug 2018 23:17:52 +0300 Subject: [PATCH] Add const --- apps/openmw/mwmechanics/obstacle.cpp | 2 +- apps/openmw/mwmechanics/obstacle.hpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/obstacle.cpp b/apps/openmw/mwmechanics/obstacle.cpp index 9707ddb252..9562c74df0 100644 --- a/apps/openmw/mwmechanics/obstacle.cpp +++ b/apps/openmw/mwmechanics/obstacle.cpp @@ -186,7 +186,7 @@ namespace MWMechanics } } - void ObstacleCheck::takeEvasiveAction(MWMechanics::Movement& actorMovement) + void ObstacleCheck::takeEvasiveAction(MWMechanics::Movement& actorMovement) const { actorMovement.mPosition[0] = evadeDirections[mEvadeDirectionIndex][0]; actorMovement.mPosition[1] = evadeDirections[mEvadeDirectionIndex][1]; diff --git a/apps/openmw/mwmechanics/obstacle.hpp b/apps/openmw/mwmechanics/obstacle.hpp index 1672e0b81d..d7e582f8c5 100644 --- a/apps/openmw/mwmechanics/obstacle.hpp +++ b/apps/openmw/mwmechanics/obstacle.hpp @@ -33,7 +33,7 @@ namespace MWMechanics void update(const MWWorld::Ptr& actor, float duration, float scaleMinimumDistance = 1.0f); // change direction to try to fix "stuck" actor - void takeEvasiveAction(MWMechanics::Movement& actorMovement); + void takeEvasiveAction(MWMechanics::Movement& actorMovement) const; private: