diff --git a/files/shaders/lib/util/distortion.glsl b/files/shaders/lib/util/distortion.glsl index e0ccf6f2ec..2473dc0d9b 100644 --- a/files/shaders/lib/util/distortion.glsl +++ b/files/shaders/lib/util/distortion.glsl @@ -24,7 +24,7 @@ vec4 applyDistortion(in vec4 color, in float strength, in float pixelDepth, in f } distortion.rg = color.rg * 2.0 - 1.0; - distortion.rg *= invOcclusion * strength; + distortion.rg *= invOcclusion * strength * color.a; return distortion; }