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fix crash on disappeared target
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parent
e1249f6a31
commit
fa14df62b7
1 changed files with 22 additions and 6 deletions
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@ -141,7 +141,16 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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{
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if ((*it)->getTypeId() != AiPackage::TypeIdCombat) break;
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ESM::Position &targetPos = static_cast<const AiCombat *>(*it)->getTarget().getRefData().getPosition();
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MWWorld::Ptr target = static_cast<const AiCombat *>(*it)->getTarget();
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// target disappeared (e.g. summoned creatures)
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if (target.isEmpty())
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{
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mPackages.erase(it++);
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}
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else
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{
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ESM::Position &targetPos = target.getRefData().getPosition();
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float distTo = (Ogre::Vector3(targetPos.pos) - vActorPos).length();
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if (distTo < nearestDist)
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@ -150,8 +159,15 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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itActualCombat = it;
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}
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}
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}
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if (mPackages.begin() != itActualCombat)
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// all targets disappeared
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if (nearestDist == std::numeric_limits<float>::max())
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{
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mDone = true;
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return;
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}
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else if (mPackages.begin() != itActualCombat)
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{
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// move combat package with nearest target to the front
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mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
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