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change the inventory preview to "inventoryhandtohand" animation pose
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@ -118,6 +118,9 @@ namespace MWRender
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void InventoryPreview::onSetup ()
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{
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mAnimation->playGroup ("inventoryhandtohand", 0, 1);
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mAnimation->runAnimation (0);
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}
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// --------------------------------------------------------------------------------------------------
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