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Change default options to skip menu and disable sound

This commit is contained in:
Diject 2025-12-29 14:31:45 +03:00
parent 39aafcdc2d
commit fa5496407b
2 changed files with 10 additions and 24 deletions

View file

@ -364,14 +364,14 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mSelectDepthFormatOperation(new SceneUtil::SelectDepthFormatOperation())
, mSelectColorFormatOperation(new SceneUtil::Color::SelectColorFormatOperation())
, mStereoManager(nullptr)
, mSkipMenu(false)
, mUseSound(true)
, mSkipMenu(true)
, mUseSound(false)
, mCompileAll(false)
, mCompileAllDialogue(false)
, mWarningsMode(1)
, mScriptConsoleMode(false)
, mActivationDistanceOverride(-1)
, mGrab(true)
, mGrab(false)
, mExportFonts(false)
, mRandomSeed(0)
, mNewGame(false)
@ -483,8 +483,8 @@ void OMW::Engine::addGroundcoverFile(const std::string& file)
void OMW::Engine::setSkipMenu(bool skipMenu, bool newGame)
{
mSkipMenu = skipMenu;
mNewGame = newGame;
mSkipMenu = true;
mNewGame = false;
}
void OMW::Engine::createWindow()
@ -997,20 +997,6 @@ void OMW::Engine::go()
// Map extractor
std::unique_ptr<MapExtractor> mapExtractor;
if (mExtractMaps)
{
Log(Debug::Info) << "Starting map extraction mode...";
mStateManager->newGame(true);
Log(Debug::Info) << "Starting map extraction...";
//mapExtractor = std::make_unique<MapExtractor>(*mWorld, mViewer.get(), mWindowManager.get(), mWorldMapOutput, mLocalMapOutput);
//mapExtractor->extractWorldMap();
//mapExtractor->extractLocalMaps(false);
Log(Debug::Info) << "Local map extraction started, will complete during gameplay...";
}
// Start the game
@ -1069,7 +1055,7 @@ void OMW::Engine::go()
mapExtractor->update();
if (mapExtractor->isExtractionComplete())
{
Log(Debug::Info) << "Map extraction complete.";
Log(Debug::Info) << "Extraction process completed.";
mapExtractor.reset();
}
}

View file

@ -44,7 +44,7 @@ namespace OpenMW
bpo::value<StringsVector>()->default_value(StringsVector(), "")->multitoken()->composing(),
"groundcover content file(s): esm/esp, or omwgame/omwaddon");
addOption("no-sound", bpo::value<bool>()->implicit_value(true)->default_value(false), "disable all sounds");
addOption("no-sound", bpo::value<bool>()->implicit_value(true)->default_value(true), "disable all sounds");
addOption("script-all", bpo::value<bool>()->implicit_value(true)->default_value(false),
"compile all scripts (excluding dialogue scripts) at startup");
@ -68,7 +68,7 @@ namespace OpenMW
"load a save game file on game startup (specify an absolute filename or a filename relative to the current "
"working directory)");
addOption("skip-menu", bpo::value<bool>()->implicit_value(true)->default_value(false),
addOption("skip-menu", bpo::value<bool>()->implicit_value(true)->default_value(true),
"skip main menu on game startup");
addOption("new-game", bpo::value<bool>()->implicit_value(true)->default_value(false),
@ -85,7 +85,7 @@ namespace OpenMW
bpo::value<Fallback::FallbackMap>()->default_value(Fallback::FallbackMap(), "")->multitoken()->composing(),
"fallback values");
addOption("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor");
addOption("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(true), "Don't grab mouse cursor");
addOption("export-fonts", bpo::value<bool>()->implicit_value(true)->default_value(false),
"Export Morrowind .fnt fonts to PNG image and XML file in current directory");
@ -101,7 +101,7 @@ namespace OpenMW
addOption("local-map-output", bpo::value<std::string>()->default_value(""),
"directory to save local map textures (default: textures/advanced_world_map/local)");
addOption("extract-maps", bpo::value<bool>()->implicit_value(true)->default_value(false),
addOption("extract-maps", bpo::value<bool>()->implicit_value(true)->default_value(true),
"extract world and local map textures and exit");
return desc;