Remove period and slash from keyboard navigation and inject tabs when using a controller

master
Evil Eye 3 weeks ago
parent a66d4d77bc
commit fb02ba174d

@ -183,10 +183,6 @@ namespace MWGui
return switchFocus(D_Down, false); return switchFocus(D_Down, false);
case MyGUI::KeyCode::Tab: case MyGUI::KeyCode::Tab:
return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true); return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true);
case MyGUI::KeyCode::Period:
return switchFocus(D_Prev, true);
case MyGUI::KeyCode::Slash:
return switchFocus(D_Next, true);
case MyGUI::KeyCode::Return: case MyGUI::KeyCode::Return:
case MyGUI::KeyCode::NumpadEnter: case MyGUI::KeyCode::NumpadEnter:
case MyGUI::KeyCode::Space: case MyGUI::KeyCode::Space:

@ -277,10 +277,12 @@ namespace MWInput
key = MyGUI::KeyCode::Apostrophe; key = MyGUI::KeyCode::Apostrophe;
break; break;
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Period, 0, false); MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::LeftShift);
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Tab, 0, false);
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::LeftShift);
return true; return true;
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Slash, 0, false); MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Tab, 0, false);
return true; return true;
case SDL_CONTROLLER_BUTTON_LEFTSTICK: case SDL_CONTROLLER_BUTTON_LEFTSTICK:
mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled; mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled;

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