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@ -179,7 +179,8 @@ namespace MWMechanics
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std::map<ESM::RefId, int> mDeathCount;
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std::map<ESM::RefId, int> mDeathCount;
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std::list<Actor> mActors;
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std::list<Actor> mActors;
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std::map<const MWWorld::LiveCellRefBase*, std::list<Actor>::iterator> mIndex;
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std::map<const MWWorld::LiveCellRefBase*, std::list<Actor>::iterator> mIndex;
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float mTimerDisposeSummonsCorpses;
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// We should add a delay between summoned creature death and its corpse despawning
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float mTimerDisposeSummonsCorpses = 0.2f;
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float mTimerUpdateHeadTrack = 0;
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float mTimerUpdateHeadTrack = 0;
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float mTimerUpdateEquippedLight = 0;
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float mTimerUpdateEquippedLight = 0;
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float mTimerUpdateHello = 0;
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float mTimerUpdateHello = 0;
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