Lua api for potion records

fix/shrink_builds
beelzebielsk 3 years ago committed by psi29a
parent 7021b1607e
commit fb5eb542ff

@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/misc
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/misc
)
add_openmw_dir (mwsound

@ -0,0 +1,34 @@
#include "types.hpp"
#include <components/esm3/loadalch.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Potion> : std::false_type {};
}
namespace MWLua
{
void addPotionBindings(sol::table potion, const Context& context)
{
const MWWorld::Store<ESM::Potion>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
potion["record"] = sol::overload(
[](const Object& obj) -> const ESM::Potion* { return obj.ptr().get<ESM::Potion>()->mBase; },
[store](const std::string& recordId) -> const ESM::Potion* { return store->find(recordId); });
sol::usertype<ESM::Potion> record = context.mLua->sol().new_usertype<ESM::Potion>("ESM3_Potion");
record[sol::meta_function::to_string] = [](const ESM::Potion& rec) { return "ESM3_Potion[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mId; });
record["name"] = sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mModel; });
record["icon"] = sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mIcon; });
record["mwscript"] = sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mScript; });
record["weight"] = sol::readonly_property([](const ESM::Potion& rec) -> float { return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Potion& rec) -> int { return rec.mData.mValue; });
}
}

@ -164,7 +164,7 @@ namespace MWLua
addType(ObjectTypeName::Ingredient, {ESM::REC_INGR}, ObjectTypeName::Item);
addType(ObjectTypeName::Light, {ESM::REC_LIGH}, ObjectTypeName::Item);
addMiscellaneousBindings(addType(ObjectTypeName::MiscItem, {ESM::REC_MISC}, ObjectTypeName::Item), context);
addType(ObjectTypeName::Potion, {ESM::REC_ALCH}, ObjectTypeName::Item);
addPotionBindings(addType(ObjectTypeName::Potion, {ESM::REC_ALCH}, ObjectTypeName::Item), context);
addWeaponBindings(addType(ObjectTypeName::Weapon, {ESM::REC_WEAP}, ObjectTypeName::Item), context);
addBookBindings(addType(ObjectTypeName::Book, {ESM::REC_BOOK}, ObjectTypeName::Item), context);
addLockpickBindings(addType(ObjectTypeName::Lockpick, {ESM::REC_LOCK}, ObjectTypeName::Item), context);

@ -36,6 +36,7 @@ namespace MWLua
void addProbeBindings(sol::table probe, const Context& context);
void addApparatusBindings(sol::table apparatus, const Context& context);
void addMiscellaneousBindings(sol::table miscellaneous, const Context& context);
void addPotionBindings(sol::table potion, const Context& context);
}
#endif // MWLUA_TYPES_H

@ -681,6 +681,22 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#PotionRecord} of a potion
-- @function [parent=#Potion] record
-- @param #any objectOrRecordId
-- @return #PotionRecord
---
-- @type PotionRecord
-- @field #string id Record id
-- @field #string name Human-readable name
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this potion (can be empty)
-- @field #string icon VFS path to the icon
-- @field #number weight
-- @field #number value
--- @{#Weapon} functions

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