diff --git a/apps/openmw/mwrender/shadows.cpp b/apps/openmw/mwrender/shadows.cpp index 9c150f0c65..bf5602f438 100644 --- a/apps/openmw/mwrender/shadows.cpp +++ b/apps/openmw/mwrender/shadows.cpp @@ -55,9 +55,7 @@ void Shadows::recreate() mSceneMgr->setShadowCasterRenderBackFaces(true); mSceneMgr->setShadowTextureCasterMaterial("depth_shadow_caster"); mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); - mSceneMgr->setShadowDirLightTextureOffset(0.9); mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000000); - mSceneMgr->setShowDebugShadows(true); mShadowFar = split ? Settings::Manager::getInt("split shadow distance", "Shadows") : Settings::Manager::getInt("shadow distance", "Shadows"); mSceneMgr->setShadowFarDistance(mShadowFar);