Merge branch 'lua-bb-once-and-for-all' into 'master'

Lua - Fix BB once and for all

See merge request OpenMW/openmw!3143
revert-6246b479
Petr Mikheev 2 years ago
commit fb7ba40385

@ -1536,36 +1536,22 @@ namespace MWRender
// Hack even used by osg internally, osg's NodeVisitor won't accept const qualified nodes
rootNode->addChild(const_cast<osg::Node*>(mResourceSystem->getSceneManager()->getTemplate(model).get()));
const SceneUtil::PositionAttitudeTransform* baseNode = ptr.getRefData().getBaseNode();
if (baseNode)
{
rootNode->setPosition(baseNode->getPosition());
rootNode->setAttitude(baseNode->getAttitude());
rootNode->setScale(baseNode->getScale());
}
else
const float refScale = ptr.getCellRef().getScale();
rootNode->setScale({ refScale, refScale, refScale });
rootNode->setPosition(osg::Vec3(0, 0, 0));
osg::ref_ptr<Animation> animation = nullptr;
if (ptr.getClass().isNpc())
{
rootNode->setPosition(ptr.getRefData().getPosition().asVec3());
osg::Vec3f rot = ptr.getRefData().getPosition().asRotationVec3();
rootNode->setAttitude(osg::Quat(rot[2], osg::Vec3f(0, 0, -1)) * osg::Quat(rot[1], osg::Vec3f(0, -1, 0))
* osg::Quat(rot[0], osg::Vec3f(-1, 0, 0)));
const float refScale = ptr.getCellRef().getScale();
rootNode->setScale({ refScale, refScale, refScale });
rootNode->setNodeMask(Mask_Actor);
animation = new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(rootNode), mResourceSystem);
}
SceneUtil::CullSafeBoundsVisitor computeBounds;
computeBounds.setTraversalMask(~(MWRender::Mask_ParticleSystem | MWRender::Mask_Effect));
rootNode->accept(computeBounds);
const osg::Vec3f& scale = rootNode->getScale();
computeBounds.mBoundingBox.xMin() *= scale.x();
computeBounds.mBoundingBox.xMax() *= scale.x();
computeBounds.mBoundingBox.yMin() *= scale.y();
computeBounds.mBoundingBox.yMax() *= scale.y();
computeBounds.mBoundingBox.zMin() *= scale.z();
computeBounds.mBoundingBox.zMax() *= scale.z();
return computeBounds.mBoundingBox;
}

@ -12,7 +12,7 @@
namespace SceneUtil
{
// Computes local bounding box of a node without dirtying itself or any of its children
// Computes bounding box of a node without dirtying it or any of its children
struct CullSafeBoundsVisitor : osg::NodeVisitor
{
CullSafeBoundsVisitor(osg::NodeVisitor::TraversalMode traversalMode = TRAVERSE_ALL_CHILDREN)
@ -39,6 +39,8 @@ namespace SceneUtil
if (!mMatrixStack.empty())
matrix = mMatrixStack.back();
transform.computeLocalToWorldMatrix(matrix, this);
mMatrixStack.push_back(matrix);
traverse(transform);
mMatrixStack.pop_back();

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