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Rename nif/controlled to nif/texture
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parent
4a88726aba
commit
fb8ead2bd4
9 changed files with 15 additions and 11 deletions
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@ -103,7 +103,7 @@ add_component_dir (sceneutil
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)
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)
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add_component_dir (nif
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add_component_dir (nif
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base controlled controller data effect extra niffile nifkey nifstream niftypes node particle physics property record record_ptr
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base controller data effect extra niffile nifkey nifstream niftypes node particle physics property record record_ptr texture
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)
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)
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add_component_dir (nifosg
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add_component_dir (nifosg
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@ -1,9 +1,9 @@
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#include "controller.hpp"
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#include "controller.hpp"
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#include "controlled.hpp"
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#include "data.hpp"
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#include "data.hpp"
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#include "node.hpp"
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#include "node.hpp"
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#include "particle.hpp"
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#include "particle.hpp"
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#include "texture.hpp"
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namespace Nif
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namespace Nif
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{
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{
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@ -1,7 +1,7 @@
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#include "effect.hpp"
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#include "effect.hpp"
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#include "controlled.hpp"
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#include "node.hpp"
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#include "node.hpp"
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#include "texture.hpp"
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namespace Nif
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namespace Nif
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{
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{
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@ -10,7 +10,6 @@
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#include <sstream>
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#include <sstream>
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#include <stdexcept>
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#include <stdexcept>
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#include "controlled.hpp"
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#include "controller.hpp"
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#include "controller.hpp"
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#include "data.hpp"
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#include "data.hpp"
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#include "effect.hpp"
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#include "effect.hpp"
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@ -20,6 +19,7 @@
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#include "particle.hpp"
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#include "particle.hpp"
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#include "physics.hpp"
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#include "physics.hpp"
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#include "property.hpp"
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#include "property.hpp"
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#include "texture.hpp"
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namespace Nif
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namespace Nif
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{
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{
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@ -1,7 +1,7 @@
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#include "property.hpp"
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#include "property.hpp"
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#include "controlled.hpp"
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#include "data.hpp"
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#include "data.hpp"
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#include "texture.hpp"
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namespace Nif
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namespace Nif
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{
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{
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@ -1,4 +1,4 @@
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#include "controlled.hpp"
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#include "texture.hpp"
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#include "data.hpp"
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#include "data.hpp"
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@ -1,12 +1,16 @@
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#ifndef OPENMW_COMPONENTS_NIF_TEXTURE_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#define OPENMW_COMPONENTS_NIF_TEXTURE_HPP
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#include "base.hpp"
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#include "base.hpp"
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namespace Nif
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namespace Nif
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{
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{
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struct NiSourceTexture : public Named
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struct NiTexture : public Named
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{
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};
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struct NiSourceTexture : public NiTexture
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{
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{
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// Is this an external (references a separate texture file) or
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// Is this an external (references a separate texture file) or
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// internal (data is inside the nif itself) texture?
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// internal (data is inside the nif itself) texture?
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@ -42,13 +42,14 @@
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#include <osg/TexEnvCombine>
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#include <osg/TexEnvCombine>
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#include <osg/Texture2D>
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#include <osg/Texture2D>
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#include <components/nif/controlled.hpp>
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#include <components/nif/effect.hpp>
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#include <components/nif/effect.hpp>
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#include <components/nif/exception.hpp>
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#include <components/nif/exception.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/particle.hpp>
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#include <components/nif/property.hpp>
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#include <components/nif/property.hpp>
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#include <components/nif/texture.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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@ -9,7 +9,6 @@
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#include <components/debug/debuglog.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/rng.hpp>
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#include <components/misc/rng.hpp>
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#include <components/nif/controlled.hpp>
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#include <components/nif/data.hpp>
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#include <components/nif/data.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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