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@ -320,26 +320,8 @@ CSVRender::InstanceMode::InstanceMode(
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connect(
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connect(
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duplicateShortcut, qOverload<>(&CSMPrefs::Shortcut::activated), this, &InstanceMode::cloneSelectedInstances);
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duplicateShortcut, qOverload<>(&CSMPrefs::Shortcut::activated), this, &InstanceMode::cloneSelectedInstances);
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// Following classes could be simplified by using QSignalMapper, which is obsolete in Qt5.10, but not in Qt4.8 and
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connect(new CSMPrefs::Shortcut("scene-instance-drop", worldspaceWidget),
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// Qt5.14
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qOverload<>(&CSMPrefs::Shortcut::activated), this, &InstanceMode::dropToCollision);
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CSMPrefs::Shortcut* dropToCollisionShortcut
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= new CSMPrefs::Shortcut("scene-instance-drop-collision", worldspaceWidget);
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connect(dropToCollisionShortcut, qOverload<>(&CSMPrefs::Shortcut::activated), this,
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&InstanceMode::dropSelectedInstancesToCollision);
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CSMPrefs::Shortcut* dropToTerrainLevelShortcut
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= new CSMPrefs::Shortcut("scene-instance-drop-terrain", worldspaceWidget);
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connect(dropToTerrainLevelShortcut, qOverload<>(&CSMPrefs::Shortcut::activated), this,
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&InstanceMode::dropSelectedInstancesToTerrain);
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CSMPrefs::Shortcut* dropToCollisionShortcut2
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= new CSMPrefs::Shortcut("scene-instance-drop-collision-separately", worldspaceWidget);
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connect(dropToCollisionShortcut2, qOverload<>(&CSMPrefs::Shortcut::activated), this,
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&InstanceMode::dropSelectedInstancesToCollisionSeparately);
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CSMPrefs::Shortcut* dropToTerrainLevelShortcut2
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= new CSMPrefs::Shortcut("scene-instance-drop-terrain-separately", worldspaceWidget);
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connect(dropToTerrainLevelShortcut2, qOverload<>(&CSMPrefs::Shortcut::activated), this,
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&InstanceMode::dropSelectedInstancesToTerrainSeparately);
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for (short i = 0; i <= 9; i++)
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for (short i = 0; i <= 9; i++)
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{
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{
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@ -1254,7 +1236,7 @@ void CSVRender::InstanceMode::dropInstance(CSVRender::Object* object, float drop
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object->setPosition(position.pos);
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object->setPosition(position.pos);
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}
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}
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float CSVRender::InstanceMode::calculateDropHeight(DropMode dropMode, CSVRender::Object* object, float objectHeight)
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float CSVRender::InstanceMode::calculateDropHeight(CSVRender::Object* object, float objectHeight)
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{
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{
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osg::Vec3d point = object->getPosition().asVec3();
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osg::Vec3d point = object->getPosition().asVec3();
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@ -1268,9 +1250,6 @@ float CSVRender::InstanceMode::calculateDropHeight(DropMode dropMode, CSVRender:
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intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
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intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
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osgUtil::IntersectionVisitor visitor(intersector);
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osgUtil::IntersectionVisitor visitor(intersector);
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if (dropMode & Terrain)
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visitor.setTraversalMask(Mask_Terrain);
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if (dropMode & Collision)
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visitor.setTraversalMask(Mask_Terrain | Mask_Reference);
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visitor.setTraversalMask(Mask_Terrain | Mask_Reference);
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mParentNode->accept(visitor);
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mParentNode->accept(visitor);
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@ -1286,27 +1265,7 @@ float CSVRender::InstanceMode::calculateDropHeight(DropMode dropMode, CSVRender:
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return 0.0f;
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return 0.0f;
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}
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToCollision()
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void CSVRender::InstanceMode::dropToCollision()
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{
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handleDropMethod(Collision, "Drop instances to next collision");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToTerrain()
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{
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handleDropMethod(Terrain, "Drop instances to terrain level");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToCollisionSeparately()
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{
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handleDropMethod(CollisionSep, "Drop instances to next collision level separately");
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}
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void CSVRender::InstanceMode::dropSelectedInstancesToTerrainSeparately()
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{
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handleDropMethod(TerrainSep, "Drop instances to terrain level separately");
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}
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void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString commandMsg)
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{
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{
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std::vector<osg::ref_ptr<TagBase>> selection = getWorldspaceWidget().getSelection(Mask_Reference);
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std::vector<osg::ref_ptr<TagBase>> selection = getWorldspaceWidget().getSelection(Mask_Reference);
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if (selection.empty())
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if (selection.empty())
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@ -1315,42 +1274,18 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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QUndoStack& undoStack = document.getUndoStack();
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QUndoStack& undoStack = document.getUndoStack();
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CSMWorld::CommandMacro macro(undoStack, commandMsg);
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CSMWorld::CommandMacro macro(undoStack, "Drop objects to collision");
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DropObjectHeightHandler dropObjectDataHandler(&getWorldspaceWidget());
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DropObjectHeightHandler dropObjectDataHandler(&getWorldspaceWidget());
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if (dropMode & Separate)
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{
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int counter = 0;
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int counter = 0;
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for (osg::ref_ptr<TagBase> tag : selection)
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for (osg::ref_ptr<TagBase> tag : selection)
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if (CSVRender::ObjectTag* objectTag = dynamic_cast<CSVRender::ObjectTag*>(tag.get()))
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if (CSVRender::ObjectTag* objectTag = dynamic_cast<CSVRender::ObjectTag*>(tag.get()))
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{
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{
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float objectHeight = dropObjectDataHandler.mObjectHeights[counter];
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float objectHeight = dropObjectDataHandler.mObjectHeights[counter++];
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float dropHeight = calculateDropHeight(dropMode, objectTag->mObject, objectHeight);
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float dropHeight = calculateDropHeight(objectTag->mObject, objectHeight);
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dropInstance(objectTag->mObject, dropHeight);
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dropInstance(objectTag->mObject, dropHeight);
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objectTag->mObject->apply(macro);
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objectTag->mObject->apply(macro);
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counter++;
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}
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}
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else
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{
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float smallestDropHeight = std::numeric_limits<float>::max();
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int counter = 0;
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for (osg::ref_ptr<TagBase> tag : selection)
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if (CSVRender::ObjectTag* objectTag = dynamic_cast<CSVRender::ObjectTag*>(tag.get()))
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{
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float objectHeight = dropObjectDataHandler.mObjectHeights[counter];
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float thisDrop = calculateDropHeight(dropMode, objectTag->mObject, objectHeight);
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if (thisDrop < smallestDropHeight)
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smallestDropHeight = thisDrop;
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counter++;
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}
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for (osg::ref_ptr<TagBase> tag : selection)
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if (CSVRender::ObjectTag* objectTag = dynamic_cast<CSVRender::ObjectTag*>(tag.get()))
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{
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dropInstance(objectTag->mObject, smallestDropHeight);
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objectTag->mObject->apply(macro);
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}
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}
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}
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}
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}
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