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Rename increment to sampleSize
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1 changed files with 6 additions and 6 deletions
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@ -187,7 +187,7 @@ namespace ESMTerrain
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osg::Vec3Array& positions, osg::Vec3Array& normals, osg::Vec4ubArray& colours)
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{
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// LOD level n means every 2^n-th vertex is kept
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const std::size_t increment = static_cast<std::size_t>(1) << lodLevel;
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const std::size_t sampleSize = std::size_t{ 1 } << lodLevel;
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const osg::Vec2f origin = center - osg::Vec2f(size, size) / 2;
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@ -196,7 +196,7 @@ namespace ESMTerrain
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const int landSize = ESM::getLandSize(worldspace);
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const int landSizeInUnits = ESM::getCellSize(worldspace);
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const std::size_t numVerts = static_cast<std::size_t>(size * (landSize - 1) / increment + 1);
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const std::size_t numVerts = static_cast<std::size_t>(size * (landSize - 1) / sampleSize + 1);
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positions.resize(numVerts * numVerts);
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normals.resize(numVerts * numVerts);
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@ -223,9 +223,9 @@ namespace ESMTerrain
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// since this row / column is already contained in a previous cell
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// This is only relevant if we're creating a chunk spanning multiple cells
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if (baseVertY != 0)
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colStart += increment;
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colStart += sampleSize;
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if (baseVertX != 0)
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rowStart += increment;
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rowStart += sampleSize;
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const int rowEnd = std::min(
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static_cast<int>(rowStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize));
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@ -250,10 +250,10 @@ namespace ESMTerrain
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vertY = baseVertY;
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std::size_t vertX = baseVertX;
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for (int col = colStart; col < colEnd; col += increment)
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for (int col = colStart; col < colEnd; col += sampleSize)
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{
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vertX = baseVertX;
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for (int row = rowStart; row < rowEnd; row += increment)
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for (int row = rowStart; row < rowEnd; row += sampleSize)
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{
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assert(row >= 0 && row < landSize);
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assert(col >= 0 && col < landSize);
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