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~0ul -> std::numeric_limits<uint32_t>::max()
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@ -464,7 +464,7 @@ namespace MWRender
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{
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if (!mAnimation->getInfo("torch"))
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mAnimation->play(
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"torch", 2, BlendMask::BlendMask_LeftArm, false, 1.0f, "start", "stop", 0.0f, ~0ul, true);
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"torch", 2, BlendMask::BlendMask_LeftArm, false, 1.0f, "start", "stop", 0.0f, std::numeric_limits<uint32_t>::max(), true);
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}
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else if (mAnimation->getInfo("torch"))
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mAnimation->disable("torch");
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