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Add comment to WNAM in ESM::Land
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@ -85,6 +85,11 @@ struct Land
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char mColours[3 * LAND_NUM_VERTS];
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char mColours[3 * LAND_NUM_VERTS];
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int mDataTypes;
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int mDataTypes;
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// WNAM appears to contain the global map image for this cell. Probably a palette-based format,
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// since there's only 1 byte for each pixel.
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// Currently unused (global map is drawn on the fly in OpenMW, takes ~1/2 second at startup for Morrowind.esm).
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// The problem with using the original data is that we would need to exactly replicate the TES CS's algorithm
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// for drawing the global map in OpenCS, in order to get seamless edges when creating landmass mods.
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uint8_t mWnam[81];
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uint8_t mWnam[81];
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short mUnk1;
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short mUnk1;
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uint8_t mUnk2;
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uint8_t mUnk2;
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