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MW_Dialog set ro right propertys
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parent
aab07f379e
commit
fc25ccef4e
4 changed files with 37 additions and 9 deletions
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@ -2,6 +2,11 @@
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using namespace MWGui;
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using namespace MWGui;
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MessageBoxManager::MessageBoxManager (WindowManager *windowManager)
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{
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mWindowManager = windowManager;
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}
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void MessageBoxManager::createMessageBox (const std::string& message)
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void MessageBoxManager::createMessageBox (const std::string& message)
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{
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{
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std::cout << "create non-interactive message box" << std::endl;
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std::cout << "create non-interactive message box" << std::endl;
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@ -20,4 +25,24 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
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, mMessageBoxManager(parMessageBoxManager)
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, mMessageBoxManager(parMessageBoxManager)
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{
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{
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setText("message", message);
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setText("message", message);
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MyGUI::WidgetPtr messageWidget;
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getWidget(messageWidget, "message");
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MyGUI::IntSize size = messageWidget->_getTextSize();
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size.width += 20;
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size.height += 20;
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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MyGUI::IntCoord coord;
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coord.left = (gameWindowSize.width - size.width)/2;
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coord.top = (gameWindowSize.height - size.height);
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std::cout << "Setting MainWidget to position (" << coord.left << "|" << coord.top
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<< ") and size to (" << size.width << "|" << size.height << ")" << std::endl;
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mMainWidget->setCoord(coord);
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mMainWidget->setSize(size);
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}
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}
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@ -5,6 +5,7 @@
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#include <MyGUI.h>
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#include <MyGUI.h>
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#include "window_base.hpp"
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#include "window_base.hpp"
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#include "window_manager.hpp"
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namespace MWGui
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namespace MWGui
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{
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{
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@ -14,18 +15,23 @@ namespace MWGui
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class MessageBoxManager
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class MessageBoxManager
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{
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{
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private:
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std::vector<MessageBox*> mMessageBoxes;
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public:
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public:
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MessageBoxManager (WindowManager* windowManager);
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void createMessageBox (const std::string& message);
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void createMessageBox (const std::string& message);
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void createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
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void createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
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WindowManager *mWindowManager;
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private:
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std::vector<MessageBox*> mMessageBoxes;
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};
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};
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class MessageBox : public OEngine::GUI::Layout
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class MessageBox : public OEngine::GUI::Layout
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{
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{
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public:
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public:
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MessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message);
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MessageBox (MessageBoxManager& parMessageBoxManager, const std::string& message);
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void setMessage(const std::string& message);
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void setMessage (const std::string& message);
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protected:
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protected:
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MessageBoxManager& mMessageBoxManager;
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MessageBoxManager& mMessageBoxManager;
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};
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};
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@ -61,7 +61,7 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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inventory = new InventoryWindow ();
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inventory = new InventoryWindow ();
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#endif
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#endif
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console = new Console(w,h, environment, extensions);
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console = new Console(w,h, environment, extensions);
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mMessageBoxManager = new MessageBoxManager();
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mMessageBoxManager = new MessageBoxManager(this);
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// The HUD is always on
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// The HUD is always on
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hud->setVisible(true);
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hud->setVisible(true);
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@ -2,9 +2,6 @@
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<MyGUI type="Layout">
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 491 302" name="_Main">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 491 302" name="_Main">
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<Widget type="StaticText" skin="HeaderText" position="0 0 162 18" name="message" align="ALIGN_LEFT ALIGN_TOP">
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<Widget type="StaticText" skin="NormalText" position="4 4 70 18" name="message"/>
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<Property key="Widget_Caption" value="Test:"/>
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<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
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</Widget>
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</Widget>
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</Widget>
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</MyGUI>
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</MyGUI>
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