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Water tweaks

As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
This commit is contained in:
Lazaroth 2015-02-03 00:23:30 +01:00
parent 64b88172af
commit fc6bd8e784

View file

@ -135,20 +135,20 @@
#define VISIBILITY 1500.0 // how far you can look through water #define VISIBILITY 1500.0 // how far you can look through water
#define BIG_WAVES_X 0.3 // strength of big waves #define BIG_WAVES_X 0.1 // strength of big waves
#define BIG_WAVES_Y 0.3 #define BIG_WAVES_Y 0.1
#define MID_WAVES_X 0.3 // strength of middle sized waves #define MID_WAVES_X 0.1 // strength of middle sized waves
#define MID_WAVES_Y 0.15 #define MID_WAVES_Y 0.1
#define SMALL_WAVES_X 0.15 // strength of small waves #define SMALL_WAVES_X 0.1 // strength of small waves
#define SMALL_WAVES_Y 0.1 #define SMALL_WAVES_Y 0.1
#define WAVE_CHOPPYNESS 0.15 // wave choppyness #define WAVE_CHOPPYNESS 0.05 // wave choppyness
#define WAVE_SCALE 75.0 // overall wave scale #define WAVE_SCALE 75.0 // overall wave scale
#define BUMP 1.5 // overall water surface bumpiness #define BUMP 0.5 // overall water surface bumpiness
#define REFL_BUMP 0.08 // reflection distortion amount #define REFL_BUMP 0.15 // reflection distortion amount
#define REFR_BUMP 0.06 // refraction distortion amount #define REFR_BUMP 0.06 // refraction distortion amount
#define SCATTER_AMOUNT 0.3 // amount of sunlight scattering #define SCATTER_AMOUNT 0.3 // amount of sunlight scattering
@ -158,7 +158,6 @@
#define SPEC_HARDNESS 256.0 // specular highlights hardness #define SPEC_HARDNESS 256.0 // specular highlights hardness
// --------------------------------------------------------------- // ---------------------------------------------------------------