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Revert "Revert "Use a child scene node for the accumulation root""
This reverts commit 376dfed15b
.
I was wrong. It's needed at least for NPCs since they're attaching multiple
animated skeletons to an object, and they all need to be offset correctly.
Would be nice to use a Node, Bone, or TagPoint instead of a hefty SceneNode,
though.
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parent
e6e7c69013
commit
fc7590694d
2 changed files with 3 additions and 4 deletions
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@ -48,7 +48,7 @@ Animation::~Animation()
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void Animation::createEntityList(Ogre::SceneNode *node, const std::string &model)
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{
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mInsert = node;
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mInsert = node->createChildSceneNode();
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assert(mInsert);
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mEntityList = NifOgre::Loader::createEntities(mInsert, model);
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@ -76,8 +76,7 @@ void Animation::createEntityList(Ogre::SceneNode *node, const std::string &model
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if(data.isEmpty() || !Ogre::any_cast<bool>(data))
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continue;
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mAccumRoot = skelinst->getRootBone();
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mAccumRoot->setManuallyControlled(true);
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mAccumRoot = mInsert;
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mNonAccumRoot = skelinst->getBone(bone->getHandle());
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mStartPosition = mNonAccumRoot->getInitialPosition();
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@ -22,7 +22,7 @@ protected:
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Ogre::SceneNode* mInsert;
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NifOgre::EntityList mEntityList;
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std::map<std::string,NifOgre::TextKeyMap> mTextKeys;
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Ogre::Bone *mAccumRoot;
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Ogre::Node *mAccumRoot;
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Ogre::Bone *mNonAccumRoot;
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Ogre::Vector3 mAccumulate;
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Ogre::Vector3 mStartPosition;
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