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Fixes #1144: Don't refreshCurrentAnims when adding already dead actors
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1 changed files with 2 additions and 1 deletions
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@ -489,12 +489,13 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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mIdleState = CharState_Idle;
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}
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refreshCurrentAnims(mIdleState, mMovementState, true);
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if(mDeathState != CharState_None)
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{
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playRandomDeath(1.0f);
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}
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else
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refreshCurrentAnims(mIdleState, mMovementState, true);
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}
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CharacterController::~CharacterController()
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