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Fix crash when OSG_STEREO is enabled
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parent
347c9b57b8
commit
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1 changed files with 6 additions and 3 deletions
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@ -107,7 +107,7 @@ class Drawable : public osg::Drawable {
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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mReadFrom = (mReadFrom+1)%2;
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mReadFrom = (mReadFrom+1)%sNumBuffers;
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const std::vector<Batch>& vec = mBatchVector[mReadFrom];
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for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it)
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{
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@ -188,15 +188,18 @@ public:
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void clear()
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{
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mWriteTo = (mWriteTo+1)%2;
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mWriteTo = (mWriteTo+1)%sNumBuffers;
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mBatchVector[mWriteTo].clear();
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}
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META_Object(osgMyGUI, Drawable)
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private:
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// 2 would be enough in most cases, use 4 to get stereo working
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static const int sNumBuffers = 4;
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// double buffering approach, to avoid the need for synchronization with the draw thread
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std::vector<Batch> mBatchVector[2];
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std::vector<Batch> mBatchVector[sNumBuffers];
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int mWriteTo;
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mutable int mReadFrom;
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