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Don't skip animation state updates for NPCs
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1 changed files with 0 additions and 2 deletions
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@ -113,8 +113,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
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//stay in the same place when we skipanim, or open a gui window
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}
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if(mEntityList.mSkelBase)
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