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Don't skip animation state updates for NPCs

This commit is contained in:
Chris Robinson 2012-07-21 11:26:09 -07:00
parent 4bc93ecd1a
commit fcaa8aae06

View file

@ -113,8 +113,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
}
}
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
}
if(mEntityList.mSkelBase)