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CLEANUP(rotatecontroller): Deduplicate rotate/scale checks into the main
callback function
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parent
cac5ae34a5
commit
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2 changed files with 14 additions and 29 deletions
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@ -35,13 +35,25 @@ namespace MWRender
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return;
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}
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osg::Matrix matrix = node->getMatrix();
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osg::Quat worldOrient = getWorldOrientation(node);
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osg::Quat worldOrient;
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osg::Vec3d worldScale(1.0, 1.0, 1.0);
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osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
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if (!nodepaths.empty())
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{
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osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
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worldOrient = worldMat.getRotate();
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worldScale = worldMat.getScale();
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}
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osg::Quat worldOrientInverse = worldOrient.inverse();
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osg::Quat orient = worldOrient * mRotate * worldOrientInverse * matrix.getRotate();
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matrix.setRotate(orient);
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matrix *= osg::Matrix::scale(getParentScale(node));
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matrix *= osg::Matrix::scale(worldScale);
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node->setMatrix(matrix);
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@ -58,28 +70,4 @@ namespace MWRender
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traverse(node, nv);
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}
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osg::Quat RotateController::getWorldOrientation(osg::Node* node)
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{
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// this could be optimized later, we just need the world orientation, not the full matrix
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osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
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osg::Quat worldOrient;
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if (!nodepaths.empty())
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{
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osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
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worldOrient = worldMat.getRotate();
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}
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return worldOrient;
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}
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osg::Vec3d RotateController::getParentScale(osg::Node* node)
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{
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osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
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if (!nodepaths.empty())
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{
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return osg::computeLocalToWorld(nodepaths[0]).getScale();
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}
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return osg::Vec3d(1.0, 1.0, 1.0);
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}
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}
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@ -27,9 +27,6 @@ namespace MWRender
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void operator()(osg::MatrixTransform* node, osg::NodeVisitor* nv);
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protected:
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osg::Quat getWorldOrientation(osg::Node* node);
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osg::Vec3d getParentScale(osg::Node* node);
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bool mEnabled;
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osg::Vec3f mOffset;
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osg::Quat mRotate;
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