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CLEANUP(rotatecontroller): Deduplicate rotate/scale checks into the main

callback function
This commit is contained in:
Dave Corley 2024-06-29 23:15:18 -05:00
parent cac5ae34a5
commit fcc58f6db3
2 changed files with 14 additions and 29 deletions

View file

@ -35,13 +35,25 @@ namespace MWRender
return;
}
osg::Matrix matrix = node->getMatrix();
osg::Quat worldOrient = getWorldOrientation(node);
osg::Quat worldOrient;
osg::Vec3d worldScale(1.0, 1.0, 1.0);
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
if (!nodepaths.empty())
{
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldOrient = worldMat.getRotate();
worldScale = worldMat.getScale();
}
osg::Quat worldOrientInverse = worldOrient.inverse();
osg::Quat orient = worldOrient * mRotate * worldOrientInverse * matrix.getRotate();
matrix.setRotate(orient);
matrix *= osg::Matrix::scale(getParentScale(node));
matrix *= osg::Matrix::scale(worldScale);
node->setMatrix(matrix);
@ -58,28 +70,4 @@ namespace MWRender
traverse(node, nv);
}
osg::Quat RotateController::getWorldOrientation(osg::Node* node)
{
// this could be optimized later, we just need the world orientation, not the full matrix
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
osg::Quat worldOrient;
if (!nodepaths.empty())
{
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldOrient = worldMat.getRotate();
}
return worldOrient;
}
osg::Vec3d RotateController::getParentScale(osg::Node* node)
{
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
if (!nodepaths.empty())
{
return osg::computeLocalToWorld(nodepaths[0]).getScale();
}
return osg::Vec3d(1.0, 1.0, 1.0);
}
}

View file

@ -27,9 +27,6 @@ namespace MWRender
void operator()(osg::MatrixTransform* node, osg::NodeVisitor* nv);
protected:
osg::Quat getWorldOrientation(osg::Node* node);
osg::Vec3d getParentScale(osg::Node* node);
bool mEnabled;
osg::Vec3f mOffset;
osg::Quat mRotate;