mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 06:15:32 +00:00
Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500) Closes #5500 See merge request OpenMW/openmw!819
This commit is contained in:
commit
fd89582e0c
16 changed files with 147 additions and 37 deletions
|
@ -143,6 +143,7 @@
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Feature #5456: Basic collada animation support
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Feature #5457: Realistic diagonal movement
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Feature #5486: Fixes trainers to choose their training skills based on their base skill points
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Feature #5500: Prepare enough navmesh tiles before scene loading ends
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Feature #5511: Add in game option to toggle HRTF support in OpenMW
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Feature #5519: Code Patch tab in launcher
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Feature #5524: Resume failed script execution after reload
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@ -618,6 +618,8 @@ namespace MWWorld
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if (changeEvent)
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mCellChanged = true;
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mNavigator.wait(*loadingListener);
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}
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void Scene::testExteriorCells()
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@ -845,6 +847,8 @@ namespace MWWorld
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
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MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
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mNavigator.wait(*loadingListener);
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}
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void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
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@ -3,6 +3,7 @@
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#include <components/detournavigator/navigatorimpl.hpp>
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#include <components/detournavigator/exceptions.hpp>
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#include <components/misc/rng.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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@ -35,6 +36,7 @@ namespace
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std::back_insert_iterator<std::deque<osg::Vec3f>> mOut;
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float mStepSize;
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AreaCosts mAreaCosts;
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Loading::Listener mListener;
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DetourNavigatorNavigatorTest()
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: mPlayerPosition(0, 0, 0)
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@ -64,6 +66,7 @@ namespace
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mSettings.mRegionMergeSize = 20;
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mSettings.mRegionMinSize = 8;
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mSettings.mTileSize = 64;
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mSettings.mWaitUntilMinDistanceToPlayer = std::numeric_limits<int>::max();
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mSettings.mAsyncNavMeshUpdaterThreads = 1;
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mSettings.mMaxNavMeshTilesCacheSize = 1024 * 1024;
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mSettings.mMaxPolygonPathSize = 1024;
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@ -124,7 +127,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -174,7 +177,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -206,7 +209,7 @@ namespace
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -259,7 +262,7 @@ namespace
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -293,7 +296,7 @@ namespace
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mNavigator->updateObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -352,7 +355,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape2), shape2, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -408,7 +411,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), ObjectShapes {shape, &shapeAvoid}, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -456,7 +459,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, 300, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mStart.z() = 300;
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@ -504,7 +507,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -551,7 +554,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addWater(osg::Vec2i(0, 0), std::numeric_limits<int>::max(), -25, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -598,7 +601,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -642,15 +645,15 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mNavigator->removeObject(ObjectId(&shape));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -696,7 +699,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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Misc::Rng::init(42);
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@ -745,7 +748,7 @@ namespace
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -788,7 +791,7 @@ namespace
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mNavigator->addObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto start = std::chrono::steady_clock::now();
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for (std::size_t i = 0; i < shapes.size(); ++i)
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@ -797,7 +800,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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for (std::size_t i = 0; i < shapes.size(); ++i)
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{
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@ -805,7 +808,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto duration = std::chrono::steady_clock::now() - start;
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@ -828,7 +831,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto result = mNavigator->raycast(mAgentHalfExtents, mStart, mEnd, Flag_walk);
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@ -859,7 +862,7 @@ namespace
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mNavigator->addObject(ObjectId(&boderBoxShape), boderBoxShape,
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btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition + btVector3(0, 0, 200)));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto navMeshes = mNavigator->getNavMeshes();
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ASSERT_EQ(navMeshes.size(), 1);
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@ -875,7 +878,7 @@ namespace
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oscillatingBoxShapePosition);
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mNavigator->updateObject(ObjectId(&oscillatingBoxShape), oscillatingBoxShape, transform);
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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}
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ASSERT_EQ(navMeshes.size(), 1);
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|
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@ -6,6 +6,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/misc/thread.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <osg/Stats>
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@ -20,6 +21,16 @@ namespace
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{
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return std::abs(lhs.x() - rhs.x()) + std::abs(lhs.y() - rhs.y());
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}
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int getMinDistanceTo(const TilePosition& position, int maxDistance,
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const std::map<osg::Vec3f, std::set<TilePosition>>& tilesPerHalfExtents)
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{
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int result = maxDistance;
|
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for (const auto& [halfExtents, tiles] : tilesPerHalfExtents)
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for (const TilePosition& tile : tiles)
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result = std::min(result, getManhattanDistance(position, tile));
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return result;
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}
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}
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namespace DetourNavigator
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|
@ -111,13 +122,61 @@ namespace DetourNavigator
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mHasJob.notify_all();
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}
|
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|
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void AsyncNavMeshUpdater::wait()
|
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void AsyncNavMeshUpdater::wait(Loading::Listener& listener)
|
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{
|
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if (mSettings.get().mWaitUntilMinDistanceToPlayer == 0)
|
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return;
|
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listener.setLabel("Building navigation mesh");
|
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const std::size_t initialJobsLeft = getTotalJobs();
|
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std::size_t maxProgress = initialJobsLeft + mThreads.size();
|
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listener.setProgressRange(maxProgress);
|
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const int minDistanceToPlayer = waitUntilJobsDone(initialJobsLeft, maxProgress, listener);
|
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if (minDistanceToPlayer < mSettings.get().mWaitUntilMinDistanceToPlayer)
|
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{
|
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std::unique_lock<std::mutex> lock(mMutex);
|
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mDone.wait(lock, [&] { return mJobs.empty() && getTotalThreadJobsUnsafe() == 0; });
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
|
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listener.setProgress(maxProgress);
|
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}
|
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
|
||||
}
|
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|
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int AsyncNavMeshUpdater::waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxProgress, Loading::Listener& listener)
|
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{
|
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std::size_t prevJobsLeft = initialJobsLeft;
|
||||
std::size_t jobsDone = 0;
|
||||
std::size_t jobsLeft = 0;
|
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const int maxDistanceToPlayer = mSettings.get().mWaitUntilMinDistanceToPlayer;
|
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const TilePosition playerPosition = *mPlayerTile.lockConst();
|
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int minDistanceToPlayer = 0;
|
||||
const auto isDone = [&]
|
||||
{
|
||||
jobsLeft = mJobs.size() + getTotalThreadJobsUnsafe();
|
||||
if (jobsLeft == 0)
|
||||
{
|
||||
minDistanceToPlayer = 0;
|
||||
return true;
|
||||
}
|
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minDistanceToPlayer = getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed);
|
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for (const auto& [threadId, queue] : mThreadsQueues)
|
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minDistanceToPlayer = getMinDistanceTo(playerPosition, minDistanceToPlayer, queue.mPushed);
|
||||
return minDistanceToPlayer >= maxDistanceToPlayer;
|
||||
};
|
||||
std::unique_lock<std::mutex> lock(mMutex);
|
||||
while (!mDone.wait_for(lock, std::chrono::milliseconds(250), isDone))
|
||||
{
|
||||
if (maxProgress < jobsLeft)
|
||||
{
|
||||
maxProgress = jobsLeft + mThreads.size();
|
||||
listener.setProgressRange(maxProgress);
|
||||
listener.setProgress(jobsDone);
|
||||
}
|
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else if (jobsLeft < prevJobsLeft)
|
||||
{
|
||||
const std::size_t newJobsDone = prevJobsLeft - jobsLeft;
|
||||
jobsDone += newJobsDone;
|
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prevJobsLeft = jobsLeft;
|
||||
listener.increaseProgress(newJobsDone);
|
||||
}
|
||||
}
|
||||
return minDistanceToPlayer;
|
||||
}
|
||||
|
||||
void AsyncNavMeshUpdater::reportStats(unsigned int frameNumber, osg::Stats& stats) const
|
||||
|
@ -381,6 +440,12 @@ namespace DetourNavigator
|
|||
mProcessed.notify_all();
|
||||
}
|
||||
|
||||
std::size_t AsyncNavMeshUpdater::getTotalJobs() const
|
||||
{
|
||||
const std::scoped_lock lock(mMutex);
|
||||
return mJobs.size() + getTotalThreadJobsUnsafe();
|
||||
}
|
||||
|
||||
std::size_t AsyncNavMeshUpdater::getTotalThreadJobsUnsafe() const
|
||||
{
|
||||
return std::accumulate(mThreadsQueues.begin(), mThreadsQueues.end(), std::size_t(0),
|
||||
|
|
|
@ -20,6 +20,11 @@
|
|||
|
||||
class dtNavMesh;
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
enum class ChangeType
|
||||
|
@ -55,7 +60,7 @@ namespace DetourNavigator
|
|||
void post(const osg::Vec3f& agentHalfExtents, const SharedNavMeshCacheItem& mNavMeshCacheItem,
|
||||
const TilePosition& playerTile, const std::map<TilePosition, ChangeType>& changedTiles);
|
||||
|
||||
void wait();
|
||||
void wait(Loading::Listener& listener);
|
||||
|
||||
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
|
||||
|
||||
|
@ -131,9 +136,13 @@ namespace DetourNavigator
|
|||
|
||||
void unlockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
|
||||
|
||||
inline std::size_t getTotalJobs() const;
|
||||
|
||||
inline std::size_t getTotalThreadJobsUnsafe() const;
|
||||
|
||||
void cleanupLastUpdates();
|
||||
|
||||
int waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,11 @@ namespace ESM
|
|||
struct Pathgrid;
|
||||
}
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
struct ObjectShapes
|
||||
|
@ -162,7 +167,7 @@ namespace DetourNavigator
|
|||
/**
|
||||
* @brief wait locks thread until all tiles are updated from last update call.
|
||||
*/
|
||||
virtual void wait() = 0;
|
||||
virtual void wait(Loading::Listener& listener) = 0;
|
||||
|
||||
/**
|
||||
* @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
|
||||
|
|
|
@ -153,9 +153,9 @@ namespace DetourNavigator
|
|||
mUpdatesEnabled = enabled;
|
||||
}
|
||||
|
||||
void NavigatorImpl::wait()
|
||||
void NavigatorImpl::wait(Loading::Listener& listener)
|
||||
{
|
||||
mNavMeshManager.wait();
|
||||
mNavMeshManager.wait(listener);
|
||||
}
|
||||
|
||||
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace DetourNavigator
|
|||
|
||||
void setUpdatesEnabled(bool enabled) override;
|
||||
|
||||
void wait() override;
|
||||
void wait(Loading::Listener& listener) override;
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
|
||||
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
|
||||
#include "navigator.hpp"
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
class NavigatorStub final : public Navigator
|
||||
|
@ -68,7 +73,7 @@ namespace DetourNavigator
|
|||
|
||||
void setUpdatesEnabled(bool /*enabled*/) override {}
|
||||
|
||||
void wait() override {}
|
||||
void wait(Loading::Listener& /*listener*/) override {}
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& /*agentHalfExtents*/) const override
|
||||
{
|
||||
|
|
|
@ -190,9 +190,9 @@ namespace DetourNavigator
|
|||
" recastMeshManagerRevision=" << lastRevision;
|
||||
}
|
||||
|
||||
void NavMeshManager::wait()
|
||||
void NavMeshManager::wait(Loading::Listener& listener)
|
||||
{
|
||||
mAsyncNavMeshUpdater.wait();
|
||||
mAsyncNavMeshUpdater.wait(listener);
|
||||
}
|
||||
|
||||
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace DetourNavigator
|
|||
|
||||
void update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents);
|
||||
|
||||
void wait();
|
||||
void wait(Loading::Listener& listener);
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ namespace DetourNavigator
|
|||
navigatorSettings.mRegionMergeSize = ::Settings::Manager::getInt("region merge size", "Navigator");
|
||||
navigatorSettings.mRegionMinSize = ::Settings::Manager::getInt("region min size", "Navigator");
|
||||
navigatorSettings.mTileSize = ::Settings::Manager::getInt("tile size", "Navigator");
|
||||
navigatorSettings.mWaitUntilMinDistanceToPlayer = ::Settings::Manager::getInt("wait until min distance to player", "Navigator");
|
||||
navigatorSettings.mAsyncNavMeshUpdaterThreads = static_cast<std::size_t>(::Settings::Manager::getInt("async nav mesh updater threads", "Navigator"));
|
||||
navigatorSettings.mMaxNavMeshTilesCacheSize = static_cast<std::size_t>(::Settings::Manager::getInt("max nav mesh tiles cache size", "Navigator"));
|
||||
navigatorSettings.mMaxPolygonPathSize = static_cast<std::size_t>(::Settings::Manager::getInt("max polygon path size", "Navigator"));
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace DetourNavigator
|
|||
int mRegionMergeSize = 0;
|
||||
int mRegionMinSize = 0;
|
||||
int mTileSize = 0;
|
||||
int mWaitUntilMinDistanceToPlayer = 0;
|
||||
std::size_t mAsyncNavMeshUpdaterThreads = 0;
|
||||
std::size_t mMaxNavMeshTilesCacheSize = 0;
|
||||
std::size_t mMaxPolygonPathSize = 0;
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Misc
|
|||
return Locked<T>(mMutex, mValue);
|
||||
}
|
||||
|
||||
Locked<const T> lockConst()
|
||||
Locked<const T> lockConst() const
|
||||
{
|
||||
return Locked<const T>(mMutex, mValue);
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ namespace Misc
|
|||
}
|
||||
|
||||
private:
|
||||
std::mutex mMutex;
|
||||
mutable std::mutex mMutex;
|
||||
T mValue;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -42,6 +42,18 @@ Increasing this value may decrease performance.
|
|||
This condition is always true: ``max tiles number * max polygons per tile <= 4194304``.
|
||||
It's a limitation of `Recastnavigation <https://github.com/recastnavigation/recastnavigation>`_ library.
|
||||
|
||||
wait until min distance to player
|
||||
------------------------------
|
||||
|
||||
:Type: integer
|
||||
:Range: >= 0
|
||||
:Default: 5
|
||||
|
||||
Distance in navmesh tiles around the player to keep loading screen until navigation mesh is generated.
|
||||
Allows to complete cell loading only when minimal navigation mesh area is generated to correctly find path for actors
|
||||
nearby the player. Increasing this value will keep loading screen longer but will slightly increase nav mesh generation
|
||||
speed on systems bound by CPU. Zero means no waiting.
|
||||
|
||||
Advanced settings
|
||||
*****************
|
||||
|
||||
|
|
|
@ -908,6 +908,10 @@ max tiles number = 512
|
|||
# Min time duration for the same tile update in milliseconds (value >= 0)
|
||||
min update interval ms = 250
|
||||
|
||||
# Keep loading screen until navmesh is generated around the player for all tiles within manhattan distance (value >= 0).
|
||||
# Distance is measured in the number of tiles and can be only an integer value.
|
||||
wait until min distance to player = 5
|
||||
|
||||
[Shadows]
|
||||
|
||||
# Enable or disable shadows. Bear in mind that this will force OpenMW to use shaders as if "[Shaders]/force shaders" was set to true.
|
||||
|
|
Loading…
Reference in a new issue