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@ -45,6 +45,7 @@
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#include <components/nif/effect.hpp>
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#include <components/nif/exception.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/property.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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@ -340,8 +341,8 @@ namespace NifOsg
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created->setDataVariance(osg::Object::STATIC);
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for (const Nif::Node* root : roots)
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{
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auto node = handleNode(root, nullptr, nullptr, imageManager, std::vector<unsigned int>(), 0, false,
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false, false, &textkeys->mTextKeys);
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auto node = handleNode(nif.getVersion(), root, nullptr, nullptr, imageManager,
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std::vector<unsigned int>(), 0, false, false, false, &textkeys->mTextKeys);
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created->addChild(node);
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}
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if (mHasNightDayLabel)
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@ -597,13 +598,19 @@ namespace NifOsg
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return node;
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}
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osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
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Resource::ImageManager* imageManager, std::vector<unsigned int> boundTextures, int animflags,
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bool skipMeshes, bool hasMarkers, bool hasAnimatedParents, SceneUtil::TextKeyMap* textKeys,
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osg::ref_ptr<osg::Node> handleNode(unsigned int nifVersion, const Nif::Node* nifNode, const Nif::Parent* parent,
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osg::Group* parentNode, Resource::ImageManager* imageManager, std::vector<unsigned int> boundTextures,
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int animflags, bool skipMeshes, bool hasMarkers, bool hasAnimatedParents, SceneUtil::TextKeyMap* textKeys,
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osg::Node* rootNode = nullptr)
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{
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if (rootNode != nullptr && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
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return nullptr;
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if (rootNode)
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{
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if (Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
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return nullptr;
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if (nifVersion > Nif::NIFFile::NIFVersion::VER_MW && !Loader::getShowMarkers()
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&& Misc::StringUtils::ciEqual(nifNode->name, "EditorMarker"))
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return nullptr;
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}
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osg::ref_ptr<osg::Group> node = createNode(nifNode);
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@ -802,8 +809,8 @@ namespace NifOsg
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const Nif::Parent currentParent{ *ninode, parent };
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for (const auto& child : children)
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if (!child.empty())
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handleNode(child.getPtr(), ¤tParent, currentNode, imageManager, boundTextures, animflags,
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skipMeshes, hasMarkers, hasAnimatedParents, textKeys, rootNode);
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handleNode(nifVersion, child.getPtr(), ¤tParent, currentNode, imageManager, boundTextures,
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animflags, skipMeshes, hasMarkers, hasAnimatedParents, textKeys, rootNode);
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// Propagate effects to the the direct subgraph instead of the node itself
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// This simulates their "affected node list" which Morrowind appears to replace with the subgraph (?)
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