mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-28 12:39:41 +00:00
Some attenuation setup fool-proofing
This commit is contained in:
parent
e0e4b84e40
commit
fd9361f62c
1 changed files with 15 additions and 7 deletions
|
@ -52,11 +52,15 @@ namespace SceneUtil
|
|||
static const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
|
||||
static const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
|
||||
static const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
|
||||
static const float constantValue = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
|
||||
static const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
|
||||
static const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
|
||||
static const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
|
||||
static const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
|
||||
// User file might provide nonsense values
|
||||
// Clamp these settings to prevent badness (e.g. illegal OpenGL calls)
|
||||
static const float constantValue = std::max(Fallback::Map::getFloat("LightAttenuation_ConstantValue"), 0.f);
|
||||
static const float linearValue = std::max(Fallback::Map::getFloat("LightAttenuation_LinearValue"), 0.f);
|
||||
static const float quadraticValue = std::max(Fallback::Map::getFloat("LightAttenuation_QuadraticValue"), 0.f);
|
||||
static const float linearRadiusMult
|
||||
= std::max(Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult"), 0.f);
|
||||
static const float quadraticRadiusMult
|
||||
= std::max(Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult"), 0.f);
|
||||
static const int linearMethod = Fallback::Map::getInt("LightAttenuation_LinearMethod");
|
||||
static const int quadraticMethod = Fallback::Map::getInt("LightAttenuation_QuadraticMethod");
|
||||
static const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
|
||||
|
@ -68,7 +72,7 @@ namespace SceneUtil
|
|||
{
|
||||
linearAttenuation = linearMethod == 0 ? linearValue : 0.01f;
|
||||
float r = radius * linearRadiusMult;
|
||||
if (r && (linearMethod == 1 || linearMethod == 2))
|
||||
if (r > 0.f && (linearMethod == 1 || linearMethod == 2))
|
||||
linearAttenuation = linearValue / std::pow(r, linearMethod);
|
||||
}
|
||||
|
||||
|
@ -76,10 +80,14 @@ namespace SceneUtil
|
|||
{
|
||||
quadraticAttenuation = quadraticMethod == 0 ? quadraticValue : 0.01f;
|
||||
float r = radius * quadraticRadiusMult;
|
||||
if (r && (quadraticMethod == 1 || quadraticMethod == 2))
|
||||
if (r > 0.f && (quadraticMethod == 1 || quadraticMethod == 2))
|
||||
quadraticAttenuation = quadraticValue / std::pow(r, quadraticMethod);
|
||||
}
|
||||
|
||||
// If the values are still nonsense, try to at least prevent UB and disable attenuation
|
||||
if (constantAttenuation == 0.f && linearAttenuation == 0.f && quadraticAttenuation == 0.f)
|
||||
constantAttenuation = 1.f;
|
||||
|
||||
light->setConstantAttenuation(constantAttenuation);
|
||||
light->setLinearAttenuation(linearAttenuation);
|
||||
light->setQuadraticAttenuation(quadraticAttenuation);
|
||||
|
|
Loading…
Reference in a new issue