diff --git a/apps/openmw/mwbase/world.hpp b/apps/openmw/mwbase/world.hpp index 740114aff0..ea8619b3a3 100644 --- a/apps/openmw/mwbase/world.hpp +++ b/apps/openmw/mwbase/world.hpp @@ -43,6 +43,7 @@ namespace MWRender { class ExternalRendering; class Animation; + class Camera; } namespace MWMechanics @@ -112,6 +113,8 @@ namespace MWBase virtual MWWorld::CellStore *getInterior (const std::string& name) = 0; + virtual MWRender::Camera* getCamera() const = 0; + virtual void setWaterHeight(const float height) = 0; virtual void toggleWater() = 0; diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 850a62becf..47fb979d79 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -181,7 +181,8 @@ namespace MWInput switch (action) { case A_GameMenu: - toggleMainMenu (); + if(MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Running) + toggleMainMenu (); break; case A_Screenshot: screenshot(); @@ -301,7 +302,9 @@ namespace MWInput return; // Disable movement in Gui mode - if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return; + if (MWBase::Environment::get().getWindowManager()->isGuiMode() + || MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).isDead() ) + return; // Configure player movement according to keyboard input. Actual movement will diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 19c2dac0c5..c7ab0322d0 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -571,19 +571,15 @@ namespace MWMechanics stats.resurrect(); continue; } - - MWBase::Environment::get().getStateManager()->endGame(); } - if(iter->second->isDead()) - continue; + if (iter->second->kill()) + { + ++mDeathCount[cls.getId(iter->first)]; - iter->second->kill(); - - ++mDeathCount[cls.getId(iter->first)]; - - if(cls.isEssential(iter->first)) - MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}"); + if(cls.isEssential(iter->first)) + MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}"); + } } } diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 68f87ef4c7..7c7f40e971 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -26,12 +26,14 @@ #include "creaturestats.hpp" #include "security.hpp" +#include "../mwrender/camera.hpp" #include "../mwrender/animation.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" +#include "../mwbase/statemanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/class.hpp" @@ -1052,10 +1054,20 @@ void CharacterController::forceStateUpdate() } } -void CharacterController::kill() +bool CharacterController::kill() { - if(mDeathState != CharState_None) - return; + if( isDead() ) + { + //state=end game only when player's death animation is over + if( mPtr.getRefData().getHandle()=="player" && !isAnimPlaying(mCurrentDeath) + && MWBase::Environment::get().getWindowManager()->getMode () != MWGui::GM_MainMenu ) + { + MWBase::Environment::get().getStateManager()->endGame(); + MWWorld::Class::get(mPtr).getCreatureStats(mPtr).setHealth(0); + MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); + } + return false; + } if(mPtr.getTypeName() == typeid(ESM::NPC).name()) { @@ -1093,6 +1105,18 @@ void CharacterController::kill() if(mAnimation) { + //switch to 3rd person before player's death animation + if (mPtr.getRefData().getHandle()=="player") + { + if(MWBase::Environment::get().getWorld()->getCamera()->isVanityOrPreviewModeEnabled() ) + { + MWBase::Environment::get().getWorld()->getCamera()->togglePreviewMode(false); + MWBase::Environment::get().getWorld()->getCamera()->toggleVanityMode(false); + } + if(MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson()) + MWBase::Environment::get().getWorld()->togglePOV(); + } + mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0); mAnimation->disable(mCurrentIdle); @@ -1100,6 +1124,8 @@ void CharacterController::kill() mIdleState = CharState_None; mCurrentIdle.clear(); + + return true; } void CharacterController::resurrect() diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index 0b55534a60..5e7a7c6d41 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -188,7 +188,7 @@ public: void skipAnim(); bool isAnimPlaying(const std::string &groupName); - void kill(); + bool kill(); void resurrect(); bool isDead() const { return mDeathState != CharState_None; } diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 2eb2b1523d..8aca3b4891 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -221,6 +221,11 @@ OEngine::Render::Fader* RenderingManager::getFader() return mRendering.getFader(); } + MWRender::Camera* RenderingManager::getCamera() const +{ + return mCamera; +} + void RenderingManager::removeCell (MWWorld::CellStore *store) { mObjects.removeCell(store); diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index 2d08139128..5bbc3055d7 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -98,6 +98,8 @@ public: SkyManager* getSkyManager(); Compositors* getCompositors(); + MWRender::Camera* getCamera() const; + void toggleLight(); bool toggleRenderMode(int mode); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index c4e63fad0c..2676be4b75 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -400,6 +400,11 @@ namespace MWWorld return mCells.getInterior (name); } + MWRender::Camera* World::getCamera() const + { + return mRendering->getCamera(); + } + MWWorld::Player& World::getPlayer() { return *mPlayer; diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index 8456684494..7c24adfa83 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -185,6 +185,8 @@ namespace MWWorld virtual CellStore *getInterior (const std::string& name); + virtual MWRender::Camera* getCamera() const; + virtual void setWaterHeight(const float height); virtual void toggleWater();